Wild Lands of Zelata
From WikiAOC
Nestled in a valley and sheltered from the harsh winters of the region, the Wild Lands exemplify Aquilonia’s untamed eastern frontier. It is a place for people with the desire to start afresh, to begin anew—to establish a life away from the bustling metropolis of Tarantia or any of Aquilonia’s other majestic, chaotic cities.
Settlements are built, spreading slowly in the wilderness, protected by hunters and occasional patrols of soldiers who fend off both the wild beasts of the northern forests and the bandit groups which plague so much of Hyboria. Another source of conflict arises from the Nemedian border to the east; the location of the Wild Lands makes them an infrequent battleground for clashes between King Conan’s men and the soldiers from Aquilonia’s rival nation.
In recent months, the Wild Lands have fallen under the shadow of a new threat—one which spells the death of Aquilonian settlement in the region if the danger is not quashed. Creatures known locally as the Dark Beasts prowl the wilderness beyond the edges of each settlement, slaughtering those who walk the wilds. Some villages have already fallen prey to mass attacks from these feral, razor-clawed creatures. The small hamlet of Tesso now shields a growing refugee population, drawing survivors from the villages shattered in the wake of the Dark Beasts and their hunts.
Zelata, a witch who once counseled King Conan himself, lives in the Wild Lands away from civilization. She is a mysterious figure to the people of the region, unknown to many and mistrusted by the few that are aware of her existence. Her powers set her apart from others and vilify her in the minds of those who need a scapegoat for the region’s troubles. Now, as Nemedian soldiers press south and as the Dark Beasts slaughter whole villages, the ostracized witch-woman finds herself hated by many who believe her responsible for the problems they face.

