Template:Wrath Feat Table
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| |
| Wrath | 0 / 5 | 0 points required | |||||||||||||||
| All of the bear shaman's attacks have a chance of triggering a secondary effect on Blood Flow, adding an extra healing effect. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the Ursine Brawl combos. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the bear shaman's two-handed blunt weapons. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 10 points required | |||||||||||||||
| Augments the Grizzled Hide spell by increasing the physical resistance bonuses. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 10 points required | |||||||||||||||
| Increases the initial damage done by all Internal Bleed combos. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 15 points required | |||||||||||||||
| Each time a foe strikes the bear shaman in melee there is a chance of them being poisoned, which damages them for a short period of time and disorientates them so they are less likely to attack the priest. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 15 points required | |||||||||||||||
| Targets enemies in a wide cone in front of the bear shaman and reduces the damage inflicted by their strikes for a short time. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 15 points required | |||||||||||||||
| Increases the lingering damage done by all Internal Bleed combos. | |||||||||||||||||||
| |
| Wrath | 0 / 1 | 20 points required | |||||||||||||||
| Temporarily increases the damage inflicted by the priest and boosts the maximum life of all team mates. | |||||||||||||||||||
| |
| Wrath | 0 / 1 | 20 points required | |||||||||||||||
| Enhances the armor break combos to inflict more damage. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 25 points required | |||||||||||||||
| Grants the priest an ability which increases their rate of life regeneration but increases the damage inflicted by enemy attacks. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 25 points required | |||||||||||||||
| Temporarily reduces the damage done to the priest by enemies attacks. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 25 points required | |||||||||||||||
| Augmenst Blood Flow with a chance to heal all team members whenever triggered. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 25 points required | |||||||||||||||
| Graints the priest an ability which makes the priest less likely to draw enemy's ire and change targets to tattack the bear shaman, but lowers the shaman's life. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 30 points required | |||||||||||||||
| When the spells Claws of Stone and Spirit Totem: Stone are both active, there is a chance when Claws of stone triggers it increases the shaman's invulnerability rating. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 30 points required | |||||||||||||||
| When the prayes of Claws of Corruption and Spirit Totem: Profane are both active, there is a chance when Claws of Corruption triggers it increases the poison and unholy damage of their attack. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 35 points required | |||||||||||||||
| Improves the Spirit Totem: Stone prayer by increasing the dmaage inflicted. | |||||||||||||||||||
| |
| Wrath | 0 / 5 | 35 points required | |||||||||||||||
| Blood spilled by these savage blows heals the bear shaman and their group members. | |||||||||||||||||||
| |
| Wrath | 0 / 3 | 35 points required | |||||||||||||||
| When cast, the bear shaman's strikes have a chance of inflicting a bleeding wound and increasing the damage done by the priest's own attacks. | |||||||||||||||||||
| |
| Wrath | 0 / 1 | 40 points required | |||||||||||||||
| All the bear shaman's attacks have a chance of adding to their Nature's Revenge counter. When this counter reaches ten all nearby allies will be healed. | |||||||||||||||||||

