Template:Divinity Feat Table

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Lance Of Mitra (edit)
Divinity 0 / 5 0 points required
New Spell: Sends out a lance that hits all targets in a column.
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Divine Lance (edit)
Divinity 0 / 5 5 points required
Adds an additional effect that all friendly targets nearby enemies inflicted with Lance of Mitra receive a small healing effect.
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Holy Accession (edit)
Divinity 0 / 5 5 points required
Each time your own HoT ticks on you there is a chance to get the next cone nuke for free.
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Piercing Lance (edit)
Divinity 0 / 5 10 points required
Increase the area of effect and damage of Lance of Mitra.
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Spiritual Feedback (edit)
Divinity 0 / 5 10 points required
For each target hit by your Wave of Life spell, the damage of your offensive holy spells will be increased.
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Sanctification (edit)
Divinity 0 / 2 15 points required
Increases the damage of Purification against undead and demons.
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Purification (edit)
Divinity 0 / 3 15 points required
Adds a holy damage proc to all offensive spell attacks
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Wrath Of Mitra (edit)
Divinity 0 / 5 15 points required
Increases holy damage.
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Condemnation (edit)
Divinity 0 / 1 20 points required
New spell: Channels holy damage on a traget. Demons or Undead affected by the full duration of this ability will sustain heavy holy damage at the end of channeling, while minions will be instantly destroyed.
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Light Of Mitra (edit)
Divinity 0 / 2 20 points required
New spell: While active, invoking Emanation of Life or Wave of Life will apply an additional stamina and mana regeneration increase on the priest's team. This spell cannot be run with Purification of Mitra.
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Blessing Of Mitra (edit)
Divinity 0 / 1 20 points required
New spell: Channels a blessing on a friendly target. While this blessing is being channeled, all damage against the target wil be reduced. When the channeling completes, both the target and Priest will have their damage increases for a short period of time.
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Vengeful Blessing (edit)
Divinity 0 / 2 20 points required
Additionally increases the damage of the target affected by your Blessing of Mitra while channeling.
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Empowered Repulse (edit)
Divinity 0 / 2 25 points required
Increases the knockback power and distance of the Repulse spell.
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Improved Repulse (edit)
Divinity 0 / 3 25 points required
Increases the damage inflicted by the Repulse spell.
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Clarity Of Mind (edit)
Divinity 0 / 1 25 points required
New spell: Your next Rebuke, Smite or Lance of Mitra spell costs no mana to cast.
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Wrathful Blessing (edit)
Divinity 0 / 5 25 points required
Deals area damage at the end of channeling Blessing of Mitra.
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Blessed Armor Of Faith (edit)
Divinity 0 / 5 30 points required
Lowers the holy damage reduction and mana cost needed to sustain the Armor of Faith blessing.
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Unyielding Faith (edit)
Divinity 0 / 2 30 points required
Reduces the unholy damage penalty on Armor of Faith.
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Holy Surge (edit)
Divinity 0 / 5 30 points required
Increases the critical hit chance of Smite, Rebuke and Holy Lance spells.
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Exorcism (edit)
Divinity 0 / 1 30 points required
New spell: Removes Fear and Charm effects from the group.
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Blinding Light (edit)
Divinity 0 / 5 35 points required
Your holy nukes have a chance of lowering the holy invulnerability rating on the target. This effect can stack up to 5 times.
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Force Of Will (edit)
Divinity 0 / 3 35 points required
In addition to being free, holy damage spells affected by Clarity of Mind will deal additional damage.
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Overwhelming Light (edit)
Divinity 0 / 5 35 points required
Increases critical multiplier on all holy nukes.
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Spiritual Warding (edit)
Divinity 0 / 3 35 points required
Increases your resistance to charm and fear effects.
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Holy Cleansing (edit)
Divinity 0 / 1 40 points required
New spell: Cleanses the team with holy power, casing all unholy or poison damage inflicted on the group to be converted into healing for a short period of time. Additionally, this effect will inflict periodic holy damage on nearby enemies. The holy damage inflicted increases substantially if the target is affected by Blinding Light.
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Avatar Of Mitra (edit)
Divinity 0 / 1 40 points required
Fills the priest with the essence of Mitra filling the room with holy light. This pulses an AoE that will stun humans and animals and fear undead and minions. The fears effect will last longer than the stun.
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