Template:Divinity Feat Table
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
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| Divinity | 0 / 5 | 0 points required | |||||||||||||||
| New Spell: Sends out a lance that hits all targets in a column. | |||||||||||||||||||
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| Divinity | 0 / 5 | 5 points required | |||||||||||||||
| Adds an additional effect that all friendly targets nearby enemies inflicted with Lance of Mitra receive a small healing effect. | |||||||||||||||||||
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| Divinity | 0 / 5 | 5 points required | |||||||||||||||
| Each time your own HoT ticks on you there is a chance to get the next cone nuke for free. | |||||||||||||||||||
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| Divinity | 0 / 5 | 10 points required | |||||||||||||||
| Increase the area of effect and damage of Lance of Mitra. | |||||||||||||||||||
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| Divinity | 0 / 5 | 10 points required | |||||||||||||||
| For each target hit by your Wave of Life spell, the damage of your offensive holy spells will be increased. | |||||||||||||||||||
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| Divinity | 0 / 2 | 15 points required | |||||||||||||||
| Increases the damage of Purification against undead and demons. | |||||||||||||||||||
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| Divinity | 0 / 3 | 15 points required | |||||||||||||||
| Adds a holy damage proc to all offensive spell attacks | |||||||||||||||||||
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| Divinity | 0 / 5 | 15 points required | |||||||||||||||
| Increases holy damage. | |||||||||||||||||||
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| Divinity | 0 / 1 | 20 points required | |||||||||||||||
| New spell: Channels holy damage on a traget. Demons or Undead affected by the full duration of this ability will sustain heavy holy damage at the end of channeling, while minions will be instantly destroyed. | |||||||||||||||||||
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| Divinity | 0 / 2 | 20 points required | |||||||||||||||
| New spell: While active, invoking Emanation of Life or Wave of Life will apply an additional stamina and mana regeneration increase on the priest's team. This spell cannot be run with Purification of Mitra. | |||||||||||||||||||
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| Divinity | 0 / 1 | 20 points required | |||||||||||||||
| New spell: Channels a blessing on a friendly target. While this blessing is being channeled, all damage against the target wil be reduced. When the channeling completes, both the target and Priest will have their damage increases for a short period of time. | |||||||||||||||||||
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| Divinity | 0 / 2 | 20 points required | |||||||||||||||
| Additionally increases the damage of the target affected by your Blessing of Mitra while channeling. | |||||||||||||||||||
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| Divinity | 0 / 2 | 25 points required | |||||||||||||||
| Increases the knockback power and distance of the Repulse spell. | |||||||||||||||||||
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| Divinity | 0 / 3 | 25 points required | |||||||||||||||
| Increases the damage inflicted by the Repulse spell. | |||||||||||||||||||
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| Divinity | 0 / 1 | 25 points required | |||||||||||||||
| New spell: Your next Rebuke, Smite or Lance of Mitra spell costs no mana to cast. | |||||||||||||||||||
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| Divinity | 0 / 5 | 25 points required | |||||||||||||||
| Deals area damage at the end of channeling Blessing of Mitra. | |||||||||||||||||||
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| Divinity | 0 / 5 | 30 points required | |||||||||||||||
| Lowers the holy damage reduction and mana cost needed to sustain the Armor of Faith blessing. | |||||||||||||||||||
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| Divinity | 0 / 2 | 30 points required | |||||||||||||||
| Reduces the unholy damage penalty on Armor of Faith. | |||||||||||||||||||
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| Divinity | 0 / 5 | 30 points required | |||||||||||||||
| Increases the critical hit chance of Smite, Rebuke and Holy Lance spells. | |||||||||||||||||||
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| Divinity | 0 / 1 | 30 points required | |||||||||||||||
| New spell: Removes Fear and Charm effects from the group. | |||||||||||||||||||
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| Divinity | 0 / 5 | 35 points required | |||||||||||||||
| Your holy nukes have a chance of lowering the holy invulnerability rating on the target. This effect can stack up to 5 times. | |||||||||||||||||||
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| Divinity | 0 / 3 | 35 points required | |||||||||||||||
| In addition to being free, holy damage spells affected by Clarity of Mind will deal additional damage. | |||||||||||||||||||
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| Divinity | 0 / 5 | 35 points required | |||||||||||||||
| Increases critical multiplier on all holy nukes. | |||||||||||||||||||
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| Divinity | 0 / 3 | 35 points required | |||||||||||||||
| Increases your resistance to charm and fear effects. | |||||||||||||||||||
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| Divinity | 0 / 1 | 40 points required | |||||||||||||||
| New spell: Cleanses the team with holy power, casing all unholy or poison damage inflicted on the group to be converted into healing for a short period of time. Additionally, this effect will inflict periodic holy damage on nearby enemies. The holy damage inflicted increases substantially if the target is affected by Blinding Light. | |||||||||||||||||||
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| Divinity | 0 / 1 | 40 points required | |||||||||||||||
| Fills the priest with the essence of Mitra filling the room with holy light. This pulses an AoE that will stun humans and animals and fear undead and minions. The fears effect will last longer than the stun. | |||||||||||||||||||

