From WikiAOC
[edit] Lightning Tree
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| Lightning
| 0 / 5
| 0 points required
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| This invocation inflicts electrical damage and splashes any nearby enemies with jolts of electricity.
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| Lightning
| 0 / 5
| 5 points required
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| Augments the Lightning Strike spell by increasing the damage it inflicts.
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| Lightning
| 0 / 5
| 5 points required
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| Improves the Charged Blast spell by adding a chance of rooting the victim to the ground, preventing movement for a short time.
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| Lightning
| 0 / 1
| 5 points required
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| This quick casting spell removes all stun effects from all team members.
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| Lightning
| 0 / 3
| 10 points required
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| Increases the area of effect of the Lightning Strike evocation.
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| Lightning
| 0 / 3
| 10 points required
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| Casting Lightning Strike, Charged Blast, and Storm field increases the strength of Healing Lotus and Life of Set. This effect can be applied five times.
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| Lightning
| 0 / 5
| 10 points required
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| Increases the damage done by the tempest's electrical attacks.
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| Lightning
| 0 / 1
| 15 points required
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| Grants the priest an ability which ensures their next Lightning Strike inflicts critical damage.
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| Lightning
| 0 / 5
| 15 points required
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| Increases the chance of Lightning Strike causing critical damage.
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| Lightning
| 0 / 1
| 15 points required
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| This quick casting invocation increases the tempest's ability to convert magical damage inflicted into mana points for themselves.
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| Lightning
| 0 / 5
| 15 points required
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| Increases the amount of mana recovered by the tempest's magical attacks.
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| Lightning
| 0 / 3
| 15 points required
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| All magical attacks by the tempest's teammates have a chance of restoring the mana of all tempests with this feat.
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| Lightning
| 0 / 1
| 20 points required
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| A channeled spell that improves the damage done by the targets attacks. If used on a caster, damage increases and the Tempest of Set regenerates mana. At the end of the channeling, the priest gains increased life regeneration and Healing Lotus, Life of Set, Vitalizing Jolt, Lightning Strike, and Storm Field can be cast at no mana cost for a short time.
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| Lightning
| 0 / 1
| 20 points required
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| This quick casting invocation blasts the area around the tempest with an electrical storm.
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| Lightning
| 0 / 5
| 25 points required
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| Increases the critical damage done by the Lightning Strike invocation.
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| Lightning
| 0 / 1
| 25 points required
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| Calls down titanic pillar of lightning on the target that forks and strikes other nearby targets with similar area effect electrical damage.
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| Lightning
| 0 / 2
| 25 points required
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| Reduces the reuse time and casting time of the Storm Field spell.
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| Lightning
| 0 / 3
| 25 points required
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| No Description
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| Lightning
| 0 / 5
| 30 points required
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| Summons an elemental cyclone that shocks nearby enemies with electrical damage.
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| Lightning
| 0 / 2
| 30 points required
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| Increases the size of the Storm Field spell.
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| Lightning
| 0 / 5
| 35 points required
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| This improves the Cyclone of Set spell by summoning a second elemental cyclone and their shocks also fling back their victims.
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| Lightning
| 0 / 5
| 35 points required
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| When stunned, charmed or feared there is a significant chance of immediately recovering. More feat ratings eventually make the priest virtually immune.
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| Lightning
| 0 / 1
| 40 points required
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| This improves the cyclone of Set spell by summoning a third desert cyclone.
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| Lightning
| 0 / 1
| 40 points required
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| Enemies caught in the area become disorientated and confused and likely begin attacking each other.
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[edit] Thunder Tree
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| Thunder
| 0 / 5
| 0 points required
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| When the tempest uses Lightning Strike, Charged Blast, and Storm Field the mana cost for casting Life of Set is reduced. This effect can be applied up to four times.
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| Thunder
| 0 / 3
| 5 points required
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| Creates a nimbus of electricity around the priest that shocks nearby enemies. Adding ranks increases the number of enemies affected.
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| Thunder
| 0 / 3
| 5 points required
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| Grants the priest an ability to cast their next lightning strike or Healing Lotus spell instantaneously, but slightly increases the spells reuse time.
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| Thunder
| 0 / 3
| 5 points required
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| Grants the tempest an ability which makes them immune to magical damage for a short period of time.
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| Thunder
| 0 / 3
| 10 points required
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| Increases the damage done by the priests Storm Crown and restores mana when it strikes. ALso adds weaker secondary Storm Crowns to all team members.
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| Thunder
| 0 / 3
| 10 points required
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| Increases the electrical damage done by all team members, their attacks have a chance of restoring the tempest's mana and inflicting electrical damage. This feat also increases the damage done by Storm Crown.
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| Thunder
| 0 / 3
| 10 points required
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| The tempest's momentary but mesmerizing look stuns the target, preventing them from moving or acting coherently for a short period of time.
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| Thunder
| 0 / 5
| 10 points required
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| Increases the tempest of set's electrical invulnerability rating.
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| Thunder
| 0 / 3
| 15 points required
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| Summons a stone idol that pulses lightning at a single nearby target. It also restores mana to nearby preists and mages.
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| Thunder
| 0 / 2
| 15 points required
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| Improves Idol of Set as those healed are also empowered so their attacks have a chance to inflict additional electrical damage. Any active Storm Field spells will be triggered by an Idol of Set's Power, damaging nearby enemies.
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| Thunder
| 0 / 1
| 15 points required
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| For a short time, electrical damage inflicted on the tempest is converted into healing.
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| Thunder
| 0 / 1
| 20 points required
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| Set intervenes and restores the tempest's life, so that they can live to carry on his diabolic work.
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| Thunder
| 0 / 1
| 20 points required
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| Augments the Life of Set healing spell by blasting all of the recipient's nearby enemies with electricity and empowering their next successful Lightning Strike or melee attack with additional electrical damage.
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| Thunder
| 0 / 1
| 25 points required
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| No description
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| Thunder
| 0 / 1
| 25 points required
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| Improves Idol of Set by cursing enemies damaged by the idol to also suffer additional damage from the attacks of the tempest's allies.
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| Thunder
| 0 / 1
| 25 points required
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| Using the authority of mighty set, the priest compels their foes to complete silence for a short time and preventing spells from cast.
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| Thunder
| 0 / 5
| 30 points required
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| Reduces the amount of time the Overcharge spell leaves the caster's electrical attacks weakened for.
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| Thunder
| 0 / 5
| 30 points required
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| Casting Life of Set heals the target and inflicts electrical damage on any enemies nearby them.
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| Thunder
| 0 / 3
| 35 points required
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| Increases the frequency of targets being struck by the Call Lightning spell.
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| Thunder
| 0 / 1
| 35 points required
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| This spell inflicts electrical damage on the target but heals nearby friendly targets.
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| Thunder
| 0 / 1
| 40 points required
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| This nebulous servant is summoned from stygia's most ancient city and is able to blast enemies with lightning storms. It faithfully follows its master.
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| Thunder
| 0 / 1
| 40 points required
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| This prayer enables the tempest to absorb most forms of damage so that they are healed instead of injured. This special ability takes a moderate amount of time to refresh.
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[edit] Priest Tree
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| Priest
| 0 / 5
| 0 points required
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| Increases the priest's mana regeneration rate in and out of combat.
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| Priest
| 0 / 5
| 5 points required
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| Protects the priest from physical damage.
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| Priest
| 0 / 2
| 5 points required
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| Increases the range for all the priest's burst heal prayers.
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| Priest
| 0 / 5
| 5 points required
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| Protects the priest from hostile magic.
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| Priest
| 0 / 3
| 10 points required
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| Passive hate reduction.
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| Priest
| 0 / 2
| 10 points required
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| Increases the area of effect for all cone-based heals.
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| Priest
| 0 / 2
| 15 points required
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| Makes soldiers not in Frenzy Stance provoke more hatred from their foes.
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| Priest
| 0 / 3
| 15 points required
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| Improves cone heals by reducing the reuse time between castings.
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| Priest
| 0 / 3
| 15 points required
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| Priest
| 0 / 1
| 15 points required
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| Grants the priest the ability to reduce a target's hate toward the priest, making them less likely to break off from their current target to attack the priest.
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| Priest
| 0 / 3
| 15 points required
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| The priest has a chance of recovering mana when damaged by hostile magic.
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| Priest
| 0 / 5
| 20 points required
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| Increases the priest's melee damage and damage done by electrical and unholy spells.
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| Priest
| 0 / 2
| 20 points required
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| Decreases the chance of the priest's prayers being interrupted.
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| Priest
| 0 / 3
| 20 points required
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| Reduces the mana cost of all healing spells.
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| Priest
| 0 / 5
| 20 points required
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| Reduces the casting time of all burst healing spells.
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