Ranger/Feats

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Waylayer Tree

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Puncture (edit)
Waylayer 0 / 5 0 points required
Adds a chance of inflicting a bleeding wound to all ranged attacks
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Crossbow Specialization (edit)
Waylayer 0 / 5 5 points required
Increase damage from crossbows and increase blocking chance.
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Scatter Shots (edit)
Waylayer 0 / 5 5 points required
Increases the width of column attacks
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Clear The Field (edit)
Waylayer 0 / 3 10 points required
The rangers Pin Down snare combo intitially throws the target backwards before slowing their movement.
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Debilitating Aim (edit)
Waylayer 0 / 2 10 points required
Increases the detrimental effect of Crippling Snipe and Armor Ripper combos
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Piercing Wounds (edit)
Waylayer 0 / 2 15 points required
Increase damage of Puncture DoT procs
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Barbed Arrows (edit)
Waylayer 0 / 3 15 points required
Increases the damage done by Flesh Ripper and Bleeding Puncture combos.
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Master Archer (edit)
Waylayer 0 / 5 15 points required
Increases the damage of all ranged combos.
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Shattering Stance (edit)
Waylayer 0 / 1 20 points required
All attacks have a chance of damaging other enemies near the primary target in addition to knocking the target backwards.
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Piercing Stance (edit)
Waylayer 0 / 1 20 points required
Increase the rangers penetration rating and the length of column attacks.
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Servants Heart (edit)
Waylayer 0 / 3 25 points required
Enhances the Heartseeker combo, granting it a chance to instantly kill a minion. This effect can only occur once per minute.
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Vicious Assault (edit)
Waylayer 0 / 2 25 points required
Substantially increases the chance of the ranger's group to inflict fatalities for a short period after Servant's Heart has been performed.
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Heavy Bolts (edit)
Waylayer 0 / 4 25 points required
Increases the damage of crossbow-specific combo lines.
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Shrapnel (edit)
Reaver 0 / 5 35 points required
Improves the barbarian's Wreck Armor combo by inflicting piercing damage on any enemies nearby the primary target.
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Piercing Shots (edit)
Waylayer 0 / 5 30 points required
Increases the penetration rating of all shots, reducting the ffect of directional shields and damage deflection.
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Grievous Injury (edit)
Waylayer 0 / 5 35 points required
Increases the damage done by Shrapnel's bleeding wound and decreases the damage of the target's attacks.
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Shattering Shots (edit)
Waylayer 0 / 5 35 points required
Has a chance of breaking the target's shielding.
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Linebreaker (edit)
Waylayer 0 / 1 40 points required
Deals damage and knocks back all enemies in a column.
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Absolute Precision (edit)
Waylayer 0 / 1 40 points required
Grants the ranger an ability which increases the penetration rating of all team members for a short time.

[edit] Sharpshooter Tree

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Focused Fire (edit)
Sharpshooter 0 / 5 0 points required
Grants the ranger an ability which increases the damage of their

attacks for a short time.

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Bow Specialization (edit)
Sharpshooter 0 / 5 5 points required
Increases the chance to hit with their offhand weapon and damage

done by bows.

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Eagle Eye (edit)
Sharpshooter 0 / 5 5 points required
Increases the range of bow attacks.
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Rapid Suppression (edit)
Sharpshooter 0 / 3 10 points required
Decreases the reuse time for the ranger's Pin Down snare combos.
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Tendon Rupture (edit)
Sharpshooter 0 / 3 10 points required
Increases the duration of the rangers' Pin Down snare combo.
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Riccochet (edit)
Sharpshooter 0 / 2 10 points required
The rangers Pin Down combo has a chance of affecting other

enemies nearby the primary target.

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Quick Shots (edit)
Sharpshooter 0 / 5 15 points required
Reduces the recharge of all bow combos.
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Silent Shots (edit)
Sharpshooter 0 / 5 15 points required
Attacks performed within 10 seconds of a Stealthy Strike combo

have a chance of reducing the hate generated by the ranger for a short period of time.

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Knee-Capping (edit)
Sharpshooter 0 / 2 15 points required
The rangers shots have a small chance of briefly rooting the target to the ground, preventing movement.
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Fire Stance (edit)
Sharpshooter 0 / 1 20 points required
Adds fire damage to the normal ranged attacks, bonus damage to ranged siege attacks and a small chance of adding fire damage to ranged siege attacks.
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Sniper Stance (edit)
Sharpshooter 0 / 1 20 points required
Increases the range of the bowman's attacks, their damage, and their chance to hit.
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Sulfurous Blast (edit)
Sharpshooter 0 / 5 25 points required
Improves the Sulfurous Burst ability, increasing the radius and causing it to inflict burning wounds on all hostile targets in the

area.

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Sulfurous Burst (edit)
Sharpshooter 0 / 1 25 points required
Grants the ranger an ability which reveals any hidden enemies in the vicinity by lighting up the area.
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Deadeye (edit)
Sharpshooter 0 / 3 25 points required
Increases the damage done by all ranged combos.
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Marked Target (edit)
Sharpshooter 0 / 5 30 points required
Grants the ranger an ability which increases the damage done by successive bow strikes to the target. This special ability can be applied up to five times.
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Marked For Death (edit)
Sharpshooter 0 / 5 35 points required
Improves Marked Target, allowing it to increase the damage done by melee attacks.
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Flame Barrage (edit)
Sharpshooter 0 / 1 40 points required
Deals fire damage to the target and the area around them. They continue to burn for a short time inflicting fire damage on those nearby.
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Volley (edit)
Sharpshooter 0 / 1 40 points required
Grants the ranger an ability which for a short time converts all their ranged attacks into barrages which affect all enemies in the area.

[edit] Rogue Tree

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Toughness (edit)
Rogue 0 / 5 0 points required
Increases the rogue's physical resistance rating.
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Subtlety (edit)
Rogue 0 / 3 5 points required
The rogue's strikes have less chance of attracting a foe's ire, making them

break off from another target and attacking the rogue.

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Keen Senses (edit)
Rogue 0 / 1 5 points required
Substantially reduces the reuse time of the Search ability.
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Natural Protection (edit)
Rogue 0 / 5 5 points required
Increases the rogue's elemental resistance ratings.
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Acrobat (edit)
Rogue 0 / 3 10 points required
Increases the rogue's evasion rating.
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Mountaineer (edit)
Rogue 0 / 2 10 points required
Improves the team's climbing ability and reduces the damage inflicted by

falls to the rogue.

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Swift Shadows (edit)
Rogue 0 / 3 10 points required
Increases the rogue's movement rate while they are using their stealth abilities.
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Concealment (edit)
Rogue 0 / 2 10 points required
Slightly increases the stealth rating of their team.
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Distraction (edit)
Rogue 0 / 3 10 points required
Reduces the hate generated by the blows of any team mates not in Defensive

Stance, making it less likely for targets to break off and engage their attackers.

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Wiles (edit)
Rogue 0 / 1 15 points required
Grants a special ability that makes the target less likely to break off

and attack the rogue.

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Ambush (edit)
Rogue 0 / 1 15 points required
If used against a minion it is instantly killed. The stealthed rogue

must briefly wait before attacking.

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Excellent Balance (edit)
Rogue 0 / 5 15 points required
Grants the rogue an ability which gives them a substantial chance to

escape snares that slow movement and root effects that prevent movement.

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Quick Recovery (edit)
Rogue 0 / 1 15 points required
The rogue instantly recovers stamina after being knocked back in melee.
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Agile Mind (edit)
Rogue 0 / 3 20 points required
Grants a special ability which gives them a substantial chance to

escape fear or charm effects.

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Brutality (edit)
Rogue 0 / 3 20 points required
Grants the rogue a special ability which increases the chance of their

team performing fatalities.

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Endurance (edit)
Rogue 0 / 5 20 points required
Reduces the reuse time of the Second Wind ability.
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Second Wind (edit)
Rogue 0 / 1 20 points required
Gives a short duration but substantial stamina boost. Takes a moderate

amount of time to refresh.

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Escape Artist (edit)
Rogue 0 / 3 20 points required
Grants the rogue an ability which gives them a substantial chance to escape s

nares that slow movement and root effects that prevent movement.

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Trickery (edit)
Rogue 0 / 1 25 points required
Grants the rogue a special ability which confuses the target, resetting their

target priorities.

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Cheat The Reaper (edit)
Rogue 0 / 2 25 points required
The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.
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