This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.From WikiAOC
[edit] Waylayer Tree
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| Waylayer
| 0 / 5
| 0 points required
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| Adds a chance of inflicting a bleeding wound to all ranged attacks
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| Waylayer
| 0 / 5
| 5 points required
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| Increase damage from crossbows and increase blocking chance.
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| Waylayer
| 0 / 5
| 5 points required
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| Increases the width of column attacks
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| Waylayer
| 0 / 3
| 10 points required
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| The rangers Pin Down snare combo intitially throws the target backwards before slowing their movement.
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| Waylayer
| 0 / 2
| 10 points required
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| Increases the detrimental effect of Crippling Snipe and Armor Ripper combos
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| Waylayer
| 0 / 2
| 15 points required
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| Increase damage of Puncture DoT procs
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| Waylayer
| 0 / 3
| 15 points required
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| Increases the damage done by Flesh Ripper and Bleeding Puncture combos.
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| Waylayer
| 0 / 5
| 15 points required
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| Increases the damage of all ranged combos.
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| Waylayer
| 0 / 1
| 20 points required
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| All attacks have a chance of damaging other enemies near the primary target in addition to knocking the target backwards.
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| Waylayer
| 0 / 1
| 20 points required
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| Increase the rangers penetration rating and the length of column attacks.
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| Waylayer
| 0 / 3
| 25 points required
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| Enhances the Heartseeker combo, granting it a chance to instantly kill a minion. This effect can only occur once per minute.
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| Waylayer
| 0 / 2
| 25 points required
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| Substantially increases the chance of the ranger's group to inflict fatalities for a short period after Servant's Heart has been performed.
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| Waylayer
| 0 / 4
| 25 points required
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| Increases the damage of crossbow-specific combo lines.
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| Reaver
| 0 / 5
| 35 points required
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| Improves the barbarian's Wreck Armor combo by inflicting piercing damage on any enemies nearby the primary target.
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| Waylayer
| 0 / 5
| 30 points required
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| Increases the penetration rating of all shots, reducting the ffect of directional shields and damage deflection.
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| Waylayer
| 0 / 5
| 35 points required
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| Increases the damage done by Shrapnel's bleeding wound and decreases the damage of the target's attacks.
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| Waylayer
| 0 / 5
| 35 points required
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| Has a chance of breaking the target's shielding.
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| Waylayer
| 0 / 1
| 40 points required
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| Deals damage and knocks back all enemies in a column.
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| Waylayer
| 0 / 1
| 40 points required
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| Grants the ranger an ability which increases the penetration rating of all team members for a short time.
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[edit] Sharpshooter Tree
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| Sharpshooter
| 0 / 5
| 0 points required
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| Grants the ranger an ability which increases the damage of their
attacks for a short time.
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| Sharpshooter
| 0 / 5
| 5 points required
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| Increases the chance to hit with their offhand weapon and damage
done by bows.
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| Sharpshooter
| 0 / 5
| 5 points required
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| Increases the range of bow attacks.
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| Sharpshooter
| 0 / 3
| 10 points required
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| Decreases the reuse time for the ranger's Pin Down snare combos.
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| Sharpshooter
| 0 / 3
| 10 points required
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| Increases the duration of the rangers' Pin Down snare combo.
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| Sharpshooter
| 0 / 2
| 10 points required
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| The rangers Pin Down combo has a chance of affecting other
enemies nearby the primary target.
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| Sharpshooter
| 0 / 5
| 15 points required
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| Reduces the recharge of all bow combos.
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| Sharpshooter
| 0 / 5
| 15 points required
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| Attacks performed within 10 seconds of a Stealthy Strike combo
have a chance of reducing the hate generated by the ranger for
a short period of time.
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| Sharpshooter
| 0 / 2
| 15 points required
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| The rangers shots have a small chance of briefly rooting the target to the ground, preventing movement.
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| Sharpshooter
| 0 / 1
| 20 points required
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| Adds fire damage to the normal ranged attacks, bonus damage to ranged siege attacks and a small chance of adding fire damage to ranged siege attacks.
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| Sharpshooter
| 0 / 1
| 20 points required
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| Increases the range of the bowman's attacks, their damage, and their chance to hit.
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| Sharpshooter
| 0 / 5
| 25 points required
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| Improves the Sulfurous Burst ability, increasing the radius and causing it to inflict burning wounds on all hostile targets in the
area.
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| Sharpshooter
| 0 / 1
| 25 points required
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| Grants the ranger an ability which reveals any hidden enemies in the vicinity by lighting up the area.
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| Sharpshooter
| 0 / 3
| 25 points required
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| Increases the damage done by all ranged combos.
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| Sharpshooter
| 0 / 5
| 30 points required
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| Grants the ranger an ability which increases the damage done by successive bow strikes to the target. This special ability can be applied up to five times.
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| Sharpshooter
| 0 / 5
| 35 points required
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| Improves Marked Target, allowing it to increase the damage done by melee attacks.
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| Sharpshooter
| 0 / 1
| 40 points required
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| Deals fire damage to the target and the area around them. They continue to burn for a short time inflicting fire damage on those nearby.
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| Sharpshooter
| 0 / 1
| 40 points required
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| Grants the ranger an ability which for a short time converts all their ranged attacks into barrages which affect all enemies in the area.
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[edit] Rogue Tree
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| Rogue
| 0 / 5
| 0 points required
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| Increases the rogue's physical resistance rating.
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| Rogue
| 0 / 3
| 5 points required
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| The rogue's strikes have less chance of attracting a foe's ire, making them
break off from another target and attacking the rogue.
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| Rogue
| 0 / 1
| 5 points required
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| Substantially reduces the reuse time of the Search ability.
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| Rogue
| 0 / 5
| 5 points required
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| Increases the rogue's elemental resistance ratings.
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| Rogue
| 0 / 3
| 10 points required
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| Increases the rogue's evasion rating.
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| Rogue
| 0 / 2
| 10 points required
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| Improves the team's climbing ability and reduces the damage inflicted by
falls to the rogue.
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| Rogue
| 0 / 3
| 10 points required
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| Increases the rogue's movement rate while they are using their stealth abilities.
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| Rogue
| 0 / 2
| 10 points required
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| Slightly increases the stealth rating of their team.
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| Rogue
| 0 / 3
| 10 points required
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| Reduces the hate generated by the blows of any team mates not in Defensive
Stance, making it less likely for targets to break off and engage their attackers.
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| Rogue
| 0 / 1
| 15 points required
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| Grants a special ability that makes the target less likely to break off
and attack the rogue.
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| Rogue
| 0 / 1
| 15 points required
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| If used against a minion it is instantly killed. The stealthed rogue
must briefly wait before attacking.
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| Rogue
| 0 / 5
| 15 points required
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| Grants the rogue an ability which gives them a substantial chance to
escape snares that slow movement and root effects that prevent movement.
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| Rogue
| 0 / 1
| 15 points required
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| The rogue instantly recovers stamina after being knocked back in melee.
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| Rogue
| 0 / 3
| 20 points required
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| Grants a special ability which gives them a substantial chance to
escape fear or charm effects.
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| Rogue
| 0 / 3
| 20 points required
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| Grants the rogue a special ability which increases the chance of their
team performing fatalities.
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| Rogue
| 0 / 5
| 20 points required
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| Reduces the reuse time of the Second Wind ability.
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| Rogue
| 0 / 1
| 20 points required
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| Gives a short duration but substantial stamina boost. Takes a moderate
amount of time to refresh.
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| Rogue
| 0 / 3
| 20 points required
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| Grants the rogue an ability which gives them a substantial chance to escape s
nares that slow movement and root effects that prevent movement.
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| Rogue
| 0 / 1
| 25 points required
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| Grants the rogue a special ability which confuses the target, resetting their
target priorities.
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| Rogue
| 0 / 2
| 25 points required
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| The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.
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