Priest of Mitra/Feats

This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.

From WikiAOC

Jump to: navigation, search
 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Divinity Tree

Image:feat_noicon.png
Lance Of Mitra (edit)
Divinity 0 / 5 0 points required
New Spell: Sends out a lance that hits all targets in a column.
Image:feat_noicon.png
Divine Lance (edit)
Divinity 0 / 5 5 points required
Adds an additional effect that all friendly targets nearby enemies inflicted with Lance of Mitra receive a small healing effect.
Image:feat_noicon.png
Holy Accession (edit)
Divinity 0 / 5 5 points required
Each time your own HoT ticks on you there is a chance to get the next cone nuke for free.
Image:feat_noicon.png
Piercing Lance (edit)
Divinity 0 / 5 10 points required
Increase the area of effect and damage of Lance of Mitra.
Image:feat_noicon.png
Spiritual Feedback (edit)
Divinity 0 / 5 10 points required
For each target hit by your Wave of Life spell, the damage of your offensive holy spells will be increased.
Image:feat_noicon.png
Sanctification (edit)
Divinity 0 / 2 15 points required
Increases the damage of Purification against undead and demons.
Image:feat_noicon.png
Purification (edit)
Divinity 0 / 3 15 points required
Adds a holy damage proc to all offensive spell attacks
Image:feat_noicon.png
Wrath Of Mitra (edit)
Divinity 0 / 5 15 points required
Increases holy damage.
Image:feat_noicon.png
Condemnation (edit)
Divinity 0 / 1 20 points required
New spell: Channels holy damage on a traget. Demons or Undead affected by the full duration of this ability will sustain heavy holy damage at the end of channeling, while minions will be instantly destroyed.
Image:feat_noicon.png
Light Of Mitra (edit)
Divinity 0 / 2 20 points required
New spell: While active, invoking Emanation of Life or Wave of Life will apply an additional stamina and mana regeneration increase on the priest's team. This spell cannot be run with Purification of Mitra.
Image:feat_noicon.png
Blessing Of Mitra (edit)
Divinity 0 / 1 20 points required
New spell: Channels a blessing on a friendly target. While this blessing is being channeled, all damage against the target wil be reduced. When the channeling completes, both the target and Priest will have their damage increases for a short period of time.
Image:feat_noicon.png
Vengeful Blessing (edit)
Divinity 0 / 2 20 points required
Additionally increases the damage of the target affected by your Blessing of Mitra while channeling.
Image:feat_noicon.png
Empowered Repulse (edit)
Divinity 0 / 2 25 points required
Increases the knockback power and distance of the Repulse spell.
Image:feat_noicon.png
Improved Repulse (edit)
Divinity 0 / 3 25 points required
Increases the damage inflicted by the Repulse spell.
Image:feat_noicon.png
Clarity Of Mind (edit)
Divinity 0 / 1 25 points required
New spell: Your next Rebuke, Smite or Lance of Mitra spell costs no mana to cast.
Image:feat_noicon.png
Wrathful Blessing (edit)
Divinity 0 / 5 25 points required
Deals area damage at the end of channeling Blessing of Mitra.
Image:feat_noicon.png
Blessed Armor Of Faith (edit)
Divinity 0 / 5 30 points required
Lowers the holy damage reduction and mana cost needed to sustain the Armor of Faith blessing.
Image:feat_noicon.png
Unyielding Faith (edit)
Divinity 0 / 2 30 points required
Reduces the unholy damage penalty on Armor of Faith.
Image:feat_noicon.png
Holy Surge (edit)
Divinity 0 / 5 30 points required
Increases the critical hit chance of Smite, Rebuke and Holy Lance spells.
Image:feat_noicon.png
Exorcism (edit)
Divinity 0 / 1 30 points required
New spell: Removes Fear and Charm effects from the group.
Image:feat_noicon.png
Blinding Light (edit)
Divinity 0 / 5 35 points required
Your holy nukes have a chance of lowering the holy invulnerability rating on the target. This effect can stack up to 5 times.
Image:feat_noicon.png
Force Of Will (edit)
Divinity 0 / 3 35 points required
In addition to being free, holy damage spells affected by Clarity of Mind will deal additional damage.
Image:feat_noicon.png
Overwhelming Light (edit)
Divinity 0 / 5 35 points required
Increases critical multiplier on all holy nukes.
Image:feat_noicon.png
Spiritual Warding (edit)
Divinity 0 / 3 35 points required
Increases your resistance to charm and fear effects.
Image:feat_noicon.png
Holy Cleansing (edit)
Divinity 0 / 1 40 points required
New spell: Cleanses the team with holy power, casing all unholy or poison damage inflicted on the group to be converted into healing for a short period of time. Additionally, this effect will inflict periodic holy damage on nearby enemies. The holy damage inflicted increases substantially if the target is affected by Blinding Light.
Image:feat_noicon.png
Avatar Of Mitra (edit)
Divinity 0 / 1 40 points required
Fills the priest with the essence of Mitra filling the room with holy light. This pulses an AoE that will stun humans and animals and fear undead and minions. The fears effect will last longer than the stun.

[edit] Vengeance Tree

Image:feat_noicon.png
Improved Smite (edit)
Vengeance 0 / 5 0 points required
Increases the damage done by the Smite incantation.
Image:feat_noicon.png
Holy Vengeance (edit)
Vengeance 0 / 5 5 points required
Charge up Holy Nuke spell when healing. Stacking damage multiplier buff.
Image:feat_noicon.png
Cleansing Fire (edit)
Vengeance 0 / 5 5 points required
New spell: Sends out a wave of holy fire in front of the Priest, damaging enemies in a cone.
Image:feat_noicon.png
Admonishment (edit)
Vengeance 0 / 2 10 points required
Increases the critical strike chance of Rebuke.
Image:feat_noicon.png
Improved Rebuke (edit)
Vengeance 0 / 5 10 points required
Reduces the cooldown of the Rebuke incantation.
Image:feat_noicon.png
Lingering Flames (edit)
Vengeance 0 / 3 10 points required
Improves the Fires of Gehenna spell by increasing the damage inflicted by its lingering Incinerate effect.
Image:feat_noicon.png
Glowing Radiance (edit)
Vengeance 0 / 3 15 points required
For 60 seconds after being affected by the Radiance heal, targets have their damage increased by a moderate amount.
Image:feat_noicon.png
Inspiring Light (edit)
Vengeance 0 / 2 15 points required
After casting the Radiance spell, your next Rebuke, Smite of Lance of Mitra spell will have reduced mana cost.
Image:feat_noicon.png
Holy Conquest (edit)
Vengeance 0 / 3 15 points required
Increases the buff gained from Devotional Prayer.
Image:feat_noicon.png
Revivication (edit)
Vengeance 0 / 3 15 points required
When struck in combat, there is a high chance of placing an Emanation of Life on the Priest. This effect can only occur when Emanation of Life is not running.
Image:feat_noicon.png
Searing Light (edit)
Vengeance 0 / 1 20 points required
In addition to the healing component, your Radiance spell will also inflict holy damage to all enemies within 15 meters.
Image:feat_noicon.png
Purification Of Mitra (edit)
Vengeance 0 / 2 20 points required
New spell: While active, casting either Emanation of Life or Shroud of Purity will trigger a burst of holy damage around the caster, which costs a small amount of mana.
Image:feat_noicon.png
Mitra'S Searing Eye (edit)
Vengeance 0 / 1 20 points required
New spell: A beam of holy light inflicts holy damage on anyone it touches. Demons and the undead are horrifically susceptible to this holy power.
Image:feat_noicon.png
Empowered Hand Of Mitra (edit)
Vengeance 0 / 2 25 points required
Decreases the casting time of Hand of Mitra.
Image:feat_noicon.png
Guiding Hand Of Mitra (edit)
Vengeance 0 / 3 25 points required
Decreases the cooldown on Hand of Mitra.
Image:feat_noicon.png
Violent Exorcism (edit)
Vengeance 0 / 2 25 points required
Further empowers Mitra's Searing Eye, causing the explosion of holy energy upon killing a target to have increases radius and effect.
Image:feat_noicon.png
Improved Mitra'S Searing Eye (edit)
Vengeance 0 / 3 25 points required
Improves the Mitra's Searing Eye, returning mana to the Priest for each undead and demon affected by the ability. In addition to this effect, if Mitra's Searing Eye kills a target an explosion of holy energy will be released, damaging nearby enemies.
Image:feat_noicon.png
The Light Within (edit)
Vengeance 0 / 1 25 points required
When triggered, Revivication will additionally place an Emanation of Life on the Priest's group.
Image:feat_noicon.png
Guardian Spirit (edit)
Vengeance 0 / 5 30 points required
Summons a guardian spirit to protect the group, inflicting moderate damage on any hostile attacking those affected. If this damage effect is not triggered by the end of the duration, a moderate heal will trigger intead.
Image:feat_noicon.png
Mitra'S Will (edit)
Vengeance 0 / 3 30 points required
Reduces the mana penalties on both Purification of Mitra and Soul of Mitra
Image:feat_noicon.png
Determination (edit)
Vengeance 0 / 5 30 points required
Decreases the casting time of the Priest's Avert Thy Eyes, Condemn, Eye of Judgement, Hand of Mitra, Imperil, Repudiate, Soul of Mitra and Sustaining Faith prayers.
Image:feat_noicon.png
Blesses Vengeance (edit)
Vengeance 0 / 1 35 points required
Converts the healing component of Guardian Spirit to trigger a team heal instead of a single heal.
Image:feat_noicon.png
Vengeful Guardian (edit)
Vengeance 0 / 5 35 points required
Augments the Guardian Spirit, causing it to additionally increase magic and physical damage while active.
Image:feat_noicon.png
Undying Belief (edit)
Vengeance 0 / 3 35 points required
Improves the Priest's Sustaining Faith prayer, granting the Priest protection by converting life damage in to mana damage while active in addition to lowering the cooldown of the prayer.
Image:feat_noicon.png
Relentless Faith (edit)
Vengeance 0 / 5 35 points required
Increases the duration of the Avert Thy eyes, Eye of Judgement, Hand of Mitra, Imperil, Repudiate, Soul of Mitra and Sustaining Faith prayers.
Image:feat_noicon.png
Manifestation Of Mitra (edit)
Vengeance 0 / 1 40 points required
New spell: Summons a spirit which will aid your team in battle. Teammates who are attacked within a short distance from the spirit will receive a moderate amount of haling and a damage increase. This will also increment the soldier grudge counters.
Image:feat_noicon.png
Everliving Spirit (edit)
Vengeance 0 / 1 40 points required
Permanently increases the duration of all your direct healing effect by 50% in addition to increasing in-combat mana regeneration by a small amount.

[edit] Priest Tree

Image:feat_noicon.png
Ether Flow (edit)
Priest 0 / 5 0 points required
Increases the priest's mana regeneration rate in and out of combat.
Image:feat_noicon.png
Spirit Armor (edit)
Priest 0 / 5 5 points required
Protects the priest from physical damage.
Image:feat_noicon.png
Far-Reaching Spirit (edit)
Priest 0 / 2 5 points required
Increases the range for all the priest's burst heal prayers.
Image:feat_noicon.png
Spirit Aegis (edit)
Priest 0 / 5 5 points required
Protects the priest from hostile magic.
Image:feat_noicon.png
Grace (edit)
Priest 0 / 3 10 points required
Passive hate reduction.
Image:feat_noicon.png
All-Encompassing Spirit (edit)
Priest 0 / 2 10 points required
Increases the area of effect for all cone-based heals.
Image:feat_noicon.png
Vindicator (edit)
Priest 0 / 2 15 points required
Makes soldiers not in Frenzy Stance provoke more hatred from their foes.
Image:feat_noicon.png
Guiding Spirit (edit)
Priest 0 / 3 15 points required
Improves cone heals by reducing the reuse time between castings.
Image:feat_noicon.png
Saintly Warrior (edit)
Priest 0 / 3 15 points required
.
Image:feat_noicon.png
Soothe The Soul (edit)
Priest 0 / 1 15 points required
Grants the priest the ability to reduce a target's hate toward the priest, making them less likely to break off from their current target to attack the priest.
Image:feat_noicon.png
Saintly Martyr (edit)
Priest 0 / 3 15 points required
The priest has a chance of recovering mana when damaged by hostile magic.
Image:feat_noicon.png
Exemplar (edit)
Priest 0 / 5 20 points required
Increases the priest's melee damage and damage done by electrical and unholy spells.
Image:feat_noicon.png
Focus (edit)
Priest 0 / 2 20 points required
Decreases the chance of the priest's prayers being interrupted.
Image:feat_noicon.png
Healing Spirit (edit)
Priest 0 / 3 20 points required
Reduces the mana cost of all healing spells.
Image:feat_noicon.png
Presence Of Mind (edit)
Priest 0 / 5 20 points required
Reduces the casting time of all burst healing spells.
Personal tools
Level 1 to 70 Insider Guide:
mmobux
ads