Priest of Mitra/Feats
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
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Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
[edit] Divinity Tree
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| Divinity | 0 / 5 | 0 points required | |||||||||||||||
| New Spell: Sends out a lance that hits all targets in a column. | |||||||||||||||||||
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| Divinity | 0 / 5 | 5 points required | |||||||||||||||
| Adds an additional effect that all friendly targets nearby enemies inflicted with Lance of Mitra receive a small healing effect. | |||||||||||||||||||
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| Divinity | 0 / 5 | 5 points required | |||||||||||||||
| Each time your own HoT ticks on you there is a chance to get the next cone nuke for free. | |||||||||||||||||||
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| Divinity | 0 / 5 | 10 points required | |||||||||||||||
| Increase the area of effect and damage of Lance of Mitra. | |||||||||||||||||||
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| Divinity | 0 / 5 | 10 points required | |||||||||||||||
| For each target hit by your Wave of Life spell, the damage of your offensive holy spells will be increased. | |||||||||||||||||||
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| Divinity | 0 / 2 | 15 points required | |||||||||||||||
| Increases the damage of Purification against undead and demons. | |||||||||||||||||||
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| Divinity | 0 / 3 | 15 points required | |||||||||||||||
| Adds a holy damage proc to all offensive spell attacks | |||||||||||||||||||
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| Divinity | 0 / 5 | 15 points required | |||||||||||||||
| Increases holy damage. | |||||||||||||||||||
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| Divinity | 0 / 1 | 20 points required | |||||||||||||||
| New spell: Channels holy damage on a traget. Demons or Undead affected by the full duration of this ability will sustain heavy holy damage at the end of channeling, while minions will be instantly destroyed. | |||||||||||||||||||
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| Divinity | 0 / 2 | 20 points required | |||||||||||||||
| New spell: While active, invoking Emanation of Life or Wave of Life will apply an additional stamina and mana regeneration increase on the priest's team. This spell cannot be run with Purification of Mitra. | |||||||||||||||||||
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| Divinity | 0 / 1 | 20 points required | |||||||||||||||
| New spell: Channels a blessing on a friendly target. While this blessing is being channeled, all damage against the target wil be reduced. When the channeling completes, both the target and Priest will have their damage increases for a short period of time. | |||||||||||||||||||
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| Divinity | 0 / 2 | 20 points required | |||||||||||||||
| Additionally increases the damage of the target affected by your Blessing of Mitra while channeling. | |||||||||||||||||||
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| Divinity | 0 / 2 | 25 points required | |||||||||||||||
| Increases the knockback power and distance of the Repulse spell. | |||||||||||||||||||
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| Divinity | 0 / 3 | 25 points required | |||||||||||||||
| Increases the damage inflicted by the Repulse spell. | |||||||||||||||||||
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| Divinity | 0 / 1 | 25 points required | |||||||||||||||
| New spell: Your next Rebuke, Smite or Lance of Mitra spell costs no mana to cast. | |||||||||||||||||||
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| Divinity | 0 / 5 | 25 points required | |||||||||||||||
| Deals area damage at the end of channeling Blessing of Mitra. | |||||||||||||||||||
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| Divinity | 0 / 5 | 30 points required | |||||||||||||||
| Lowers the holy damage reduction and mana cost needed to sustain the Armor of Faith blessing. | |||||||||||||||||||
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| Divinity | 0 / 2 | 30 points required | |||||||||||||||
| Reduces the unholy damage penalty on Armor of Faith. | |||||||||||||||||||
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| Divinity | 0 / 5 | 30 points required | |||||||||||||||
| Increases the critical hit chance of Smite, Rebuke and Holy Lance spells. | |||||||||||||||||||
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| Divinity | 0 / 1 | 30 points required | |||||||||||||||
| New spell: Removes Fear and Charm effects from the group. | |||||||||||||||||||
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| Divinity | 0 / 5 | 35 points required | |||||||||||||||
| Your holy nukes have a chance of lowering the holy invulnerability rating on the target. This effect can stack up to 5 times. | |||||||||||||||||||
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| Divinity | 0 / 3 | 35 points required | |||||||||||||||
| In addition to being free, holy damage spells affected by Clarity of Mind will deal additional damage. | |||||||||||||||||||
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| Divinity | 0 / 5 | 35 points required | |||||||||||||||
| Increases critical multiplier on all holy nukes. | |||||||||||||||||||
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| Divinity | 0 / 3 | 35 points required | |||||||||||||||
| Increases your resistance to charm and fear effects. | |||||||||||||||||||
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| Divinity | 0 / 1 | 40 points required | |||||||||||||||
| New spell: Cleanses the team with holy power, casing all unholy or poison damage inflicted on the group to be converted into healing for a short period of time. Additionally, this effect will inflict periodic holy damage on nearby enemies. The holy damage inflicted increases substantially if the target is affected by Blinding Light. | |||||||||||||||||||
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| Divinity | 0 / 1 | 40 points required | |||||||||||||||
| Fills the priest with the essence of Mitra filling the room with holy light. This pulses an AoE that will stun humans and animals and fear undead and minions. The fears effect will last longer than the stun. | |||||||||||||||||||
[edit] Vengeance Tree
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| Vengeance | 0 / 5 | 0 points required | |||||||||||||||
| Increases the damage done by the Smite incantation. | |||||||||||||||||||
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| Vengeance | 0 / 5 | 5 points required | |||||||||||||||
| Charge up Holy Nuke spell when healing. Stacking damage multiplier buff. | |||||||||||||||||||
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| Vengeance | 0 / 5 | 5 points required | |||||||||||||||
| New spell: Sends out a wave of holy fire in front of the Priest, damaging enemies in a cone. | |||||||||||||||||||
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| Vengeance | 0 / 2 | 10 points required | |||||||||||||||
| Increases the critical strike chance of Rebuke. | |||||||||||||||||||
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| Vengeance | 0 / 5 | 10 points required | |||||||||||||||
| Reduces the cooldown of the Rebuke incantation. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 10 points required | |||||||||||||||
| Improves the Fires of Gehenna spell by increasing the damage inflicted by its lingering Incinerate effect. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 15 points required | |||||||||||||||
| For 60 seconds after being affected by the Radiance heal, targets have their damage increased by a moderate amount. | |||||||||||||||||||
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| Vengeance | 0 / 2 | 15 points required | |||||||||||||||
| After casting the Radiance spell, your next Rebuke, Smite of Lance of Mitra spell will have reduced mana cost. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 15 points required | |||||||||||||||
| Increases the buff gained from Devotional Prayer. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 15 points required | |||||||||||||||
| When struck in combat, there is a high chance of placing an Emanation of Life on the Priest. This effect can only occur when Emanation of Life is not running. | |||||||||||||||||||
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| Vengeance | 0 / 1 | 20 points required | |||||||||||||||
| In addition to the healing component, your Radiance spell will also inflict holy damage to all enemies within 15 meters. | |||||||||||||||||||
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| Vengeance | 0 / 2 | 20 points required | |||||||||||||||
| New spell: While active, casting either Emanation of Life or Shroud of Purity will trigger a burst of holy damage around the caster, which costs a small amount of mana. | |||||||||||||||||||
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| Vengeance | 0 / 1 | 20 points required | |||||||||||||||
| New spell: A beam of holy light inflicts holy damage on anyone it touches. Demons and the undead are horrifically susceptible to this holy power. | |||||||||||||||||||
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| Vengeance | 0 / 2 | 25 points required | |||||||||||||||
| Decreases the casting time of Hand of Mitra. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 25 points required | |||||||||||||||
| Decreases the cooldown on Hand of Mitra. | |||||||||||||||||||
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| Vengeance | 0 / 2 | 25 points required | |||||||||||||||
| Further empowers Mitra's Searing Eye, causing the explosion of holy energy upon killing a target to have increases radius and effect. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 25 points required | |||||||||||||||
| Improves the Mitra's Searing Eye, returning mana to the Priest for each undead and demon affected by the ability. In addition to this effect, if Mitra's Searing Eye kills a target an explosion of holy energy will be released, damaging nearby enemies. | |||||||||||||||||||
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| Vengeance | 0 / 1 | 25 points required | |||||||||||||||
| When triggered, Revivication will additionally place an Emanation of Life on the Priest's group. | |||||||||||||||||||
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| Vengeance | 0 / 5 | 30 points required | |||||||||||||||
| Summons a guardian spirit to protect the group, inflicting moderate damage on any hostile attacking those affected. If this damage effect is not triggered by the end of the duration, a moderate heal will trigger intead. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 30 points required | |||||||||||||||
| Reduces the mana penalties on both Purification of Mitra and Soul of Mitra | |||||||||||||||||||
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| Vengeance | 0 / 5 | 30 points required | |||||||||||||||
| Decreases the casting time of the Priest's Avert Thy Eyes, Condemn, Eye of Judgement, Hand of Mitra, Imperil, Repudiate, Soul of Mitra and Sustaining Faith prayers. | |||||||||||||||||||
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| Vengeance | 0 / 1 | 35 points required | |||||||||||||||
| Converts the healing component of Guardian Spirit to trigger a team heal instead of a single heal. | |||||||||||||||||||
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| Vengeance | 0 / 5 | 35 points required | |||||||||||||||
| Augments the Guardian Spirit, causing it to additionally increase magic and physical damage while active. | |||||||||||||||||||
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| Vengeance | 0 / 3 | 35 points required | |||||||||||||||
| Improves the Priest's Sustaining Faith prayer, granting the Priest protection by converting life damage in to mana damage while active in addition to lowering the cooldown of the prayer. | |||||||||||||||||||
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| Vengeance | 0 / 5 | 35 points required | |||||||||||||||
| Increases the duration of the Avert Thy eyes, Eye of Judgement, Hand of Mitra, Imperil, Repudiate, Soul of Mitra and Sustaining Faith prayers. | |||||||||||||||||||
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| Vengeance | 0 / 1 | 40 points required | |||||||||||||||
| New spell: Summons a spirit which will aid your team in battle. Teammates who are attacked within a short distance from the spirit will receive a moderate amount of haling and a damage increase. This will also increment the soldier grudge counters. | |||||||||||||||||||
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| Vengeance | 0 / 1 | 40 points required | |||||||||||||||
| Permanently increases the duration of all your direct healing effect by 50% in addition to increasing in-combat mana regeneration by a small amount. | |||||||||||||||||||
[edit] Priest Tree
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| Priest | 0 / 5 | 0 points required | |||||||||||||||
| Increases the priest's mana regeneration rate in and out of combat. | |||||||||||||||||||
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| Priest | 0 / 5 | 5 points required | |||||||||||||||
| Protects the priest from physical damage. | |||||||||||||||||||
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| Priest | 0 / 2 | 5 points required | |||||||||||||||
| Increases the range for all the priest's burst heal prayers. | |||||||||||||||||||
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| Priest | 0 / 5 | 5 points required | |||||||||||||||
| Protects the priest from hostile magic. | |||||||||||||||||||
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| Priest | 0 / 2 | 10 points required | |||||||||||||||
| Increases the area of effect for all cone-based heals. | |||||||||||||||||||
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| Priest | 0 / 2 | 15 points required | |||||||||||||||
| Makes soldiers not in Frenzy Stance provoke more hatred from their foes. | |||||||||||||||||||
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| Priest | 0 / 3 | 15 points required | |||||||||||||||
| Improves cone heals by reducing the reuse time between castings. | |||||||||||||||||||
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| Priest | 0 / 3 | 15 points required | |||||||||||||||
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| Priest | 0 / 1 | 15 points required | |||||||||||||||
| Grants the priest the ability to reduce a target's hate toward the priest, making them less likely to break off from their current target to attack the priest. | |||||||||||||||||||
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| Priest | 0 / 3 | 15 points required | |||||||||||||||
| The priest has a chance of recovering mana when damaged by hostile magic. | |||||||||||||||||||
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| Priest | 0 / 5 | 20 points required | |||||||||||||||
| Increases the priest's melee damage and damage done by electrical and unholy spells. | |||||||||||||||||||
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| Priest | 0 / 2 | 20 points required | |||||||||||||||
| Decreases the chance of the priest's prayers being interrupted. | |||||||||||||||||||
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| Priest | 0 / 3 | 20 points required | |||||||||||||||
| Reduces the mana cost of all healing spells. | |||||||||||||||||||
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| Priest | 0 / 5 | 20 points required | |||||||||||||||
| Reduces the casting time of all burst healing spells. | |||||||||||||||||||

