Necromancer/Feats
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
|---|
|
Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
[edit] Reanimation Tree
| |
| Reanimation | 0 / 5 | 0 points required | |||||||||||||||
| Increases the power of the Flesh to Worms spell. | |||||||||||||||||||
| |
| Reanimation | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage inflicted by their undead servants. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 5 points required | |||||||||||||||
| The attacks of the necromancer's undead servants are less likely to attract the ire of their victims and therefore break off from their current opponent to attack the necromancer or their servants. | |||||||||||||||||||
| |
| Reanimation | 0 / 5 | 5 points required | |||||||||||||||
| There is a chance the worms generated by the Flesh to Worms invocation will seek out and infect other nearby enemies. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 10 points required | |||||||||||||||
| A victim afflicted by the Flesh to Worms spells also suffers increased unholy damage bonus that the Undead Minion : Corrupter can inflict with its melee attacks. | |||||||||||||||||||
| |
| Reanimation | 0 / 2 | 10 points required | |||||||||||||||
| Increases the chance of the Parasitic Soul Swarm spell summoning an additional undead servant. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 10 points required | |||||||||||||||
| Increases the chance the necromancer's pets have to being immune to hostile magical effects. The necromancer also takes less damage from magical damage. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 15 points required | |||||||||||||||
| The spells of the necromancer's Deathless Acolyte and Dread Archmage pets will make victims more vulnerable to unholy and cold damage. Additionally, a small amount of the magical damage the necromancer inflicts will be converted into healing. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 15 points required | |||||||||||||||
| The necromancer's undead servant the Blighted One inflicts stamina damage as well as mana damage. | |||||||||||||||||||
| |
| Reanimation | 0 / 2 | 15 points required | |||||||||||||||
| Increases the power of the Blighted One's mana drain. | |||||||||||||||||||
| |
| Reanimation | 0 / 5 | 10 points required | |||||||||||||||
| Increases the life of all the necromancer's undead servants. This also increase the duration and reduces the cooldown of the frenzy spell. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 20 points required | |||||||||||||||
| The necromancer gains the ability to summon another servant (their pet counter is raised by one) but must sacrifice a significant portion of their life. This incantation can be applied up to three times. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 20 points required | |||||||||||||||
| Increase the evasion skill of all the necromancer's undead servants except the Necrotic Bomb. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 20 points required | |||||||||||||||
| A channeled spell that summons grasping corpse hands from the earth, slowing movement and occasionally holding a target and rooting them to the ground. The hands inflict unholy damage and more when they hold their victim fast. | |||||||||||||||||||
| |
| Reanimation | 0 / 5 | 25 points required | |||||||||||||||
| Increases the damage and area of effect of the spells of the Archmagus, one of the necromancer's undead sorceror servants. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 25 points required | |||||||||||||||
| When the undead minion Necrotic Bomb explodes it leaves behind a corpse that pulses nearby enemies with unholy damage. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 25 points required | |||||||||||||||
| Improves the undead minion Necrotic Bomb, increasing the damage inflicted when it explodes and the area affected. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 25 points required | |||||||||||||||
| The necromancer's next Undead Minion or Deathless Acorlyte is instantaneously summoned. | |||||||||||||||||||
| |
| Reanimation | 0 / 2 | 30 points required | |||||||||||||||
| Augments the Life Stealer, one of the necromancer's undead sorceror servants, by increasing the amount of healing the team recieves when the Life Stealer drains its victims. | |||||||||||||||||||
| |
| Reanimation | 0 / 2 | 30 points required | |||||||||||||||
| Augments the Harvester, one of the necromancer's undead sorceror servants, by increasing stamina and mana gained by the necromancer and their companions when the harvester drains its victims. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 30 points required | |||||||||||||||
| The melee attacks of all the necromancer's undead servants reduce their opponent's offensive strength. The servants movement speed is also increased. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 30 points required | |||||||||||||||
| The spells cast by the necromancers Deathless Acolytes also reduce the damage capabilities of their target. This effect can be applied repeatedly. | |||||||||||||||||||
| |
| Reanimation | 0 / 3 | 30 points required | |||||||||||||||
| The spells cast by the necromancer's Dread Archmagi also reduce the damage capabilities of their target. This effect can be applied repeatedly. | |||||||||||||||||||
| |
| Reanimation | 0 / 2 | 35 points required | |||||||||||||||
| Augments the Reaper, one of the necromancer's undead sorceror servants, by increasing the frequency and strength of their life restoration powers. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 35 points required | |||||||||||||||
| By sacrificing some of their own damage capabilities they increase that of their undead servants. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 35 points required | |||||||||||||||
| Removes the Shackled Heart requirement when summoning undead Dread Archmagi servants. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 40 points required | |||||||||||||||
| A channeled spell that raises a short-lived but violent army of undead around the target. The raised undead die if the channelling stops. | |||||||||||||||||||
| |
| Reanimation | 0 / 1 | 40 points required | |||||||||||||||
| This incantation detonates any corpses within the area, inflicting unholy damage on any nearby enemies. | |||||||||||||||||||
[edit] Nightfall Tree
| |
| Nightfall | 0 / 5 | 0 points required | |||||||||||||||
| Increases the chance of Ice Strike and Pestilential Blast inflicting critical damage. | |||||||||||||||||||
| |
| Nightfall | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the necromancer's Ice Strike and Glacial Storm spells. | |||||||||||||||||||
| |
| Nightfall | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the necromancer's Pestilential Blast and Blasphemous Ruin spells. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 10 points required | |||||||||||||||
| Augments the Ice Strike spell by showering enemies nearby the primary target with cold damage. | |||||||||||||||||||
| |
| Nightfall | 0 / 3 | 10 points required | |||||||||||||||
| Reduces the casting time of the Frost Blast spell. | |||||||||||||||||||
| |
| Nightfall | 0 / 5 | 15 points required | |||||||||||||||
| Increases the amount of damage inflicted by critical Ice Strikes and Pestilential Blasts. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 15 points required | |||||||||||||||
| The necromancer sacrifices some of their life for mana points. | |||||||||||||||||||
| |
| Nightfall | 0 / 3 | 15 points required | |||||||||||||||
| Using Pestilential Blast increases the damage done by the necromancer's undead servants for a short time. | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 20 points required | |||||||||||||||
| Inflicts unholy damage on all injured enemies nearby. The more injured they are, the more damage will be inflicted. For each enemy strike that has less than % life, the necromancer will be healed for a small amount. | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 20 points required | |||||||||||||||
| Increases the amount of damage absorbed by the spell Runed Flesh. Any enemies attacking the necromancer also have a chance of being afflicted with a curse that damages them for a short time. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 25 points required | |||||||||||||||
| Targets struck by the necromancer's Ice Strike and pestilential Blast are also made more susceptible to magical damage for a short time. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 25 points required | |||||||||||||||
| The necromancer's attacks do more damage for a short time but reduces the number of servants at their command (their pet point counter reduces by one). | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 25 points required | |||||||||||||||
| The necromancer sacrifices one of their undead servants to restore some of their life and boost their life levels. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 25 points required | |||||||||||||||
| The necromancer sacrifices one of their undead servants in return for a boost to their mana. | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 30 points required | |||||||||||||||
| Augments the Gelid Bones spell with a movement penalty. | |||||||||||||||||||
| |
| Nightfall | 0 / 3 | 30 points required | |||||||||||||||
| Increases the area of effect for the Gelid Bones spell. | |||||||||||||||||||
| |
| Nightfall | 0 / 3 | 30 points required | |||||||||||||||
| Increases the amount of life the necromancer recieves from sacrificing one of their undead servants with the Death Eater spell by absorbing some of the damage they inflict on their minion. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 30 points required | |||||||||||||||
| A channeled spell that inflicts cold damage on the target and any nearby enemies. | |||||||||||||||||||
| |
| Nightfall | 0 / 2 | 30 points required | |||||||||||||||
| Any enemies afflicted with the Flesh of the Wight spell suffer additional damage if also struck by the Blasphemous Ruin spell. | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 35 points required | |||||||||||||||
| Enemies around the necromancer become cursed and have a chance of receiving unholy damage whenever they attack. | |||||||||||||||||||
| |
| Nightfall | 0 / 3 | 35 points required | |||||||||||||||
| When Plagued Heart is triggered there is a chance any victims will also be made more susceptible to magical damage. | |||||||||||||||||||
| |
| Nightfall | 0 / 3 | 35 points required | |||||||||||||||
| Increases the cone size of the Frost Blast spell. | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 40 points required | |||||||||||||||
| The necromancer instantly shatters any minion under the effect of the Glacial Storm spell. | |||||||||||||||||||
| |
| Nightfall | 0 / 1 | 40 points required | |||||||||||||||
| The nectomancer takes on the form of an undead lich. This increases the damage done by their frost and unholy spells and the sorceror is healed by such damage. Howerever, they suffer more damage from fire or holy attacks. | |||||||||||||||||||
[edit] Mage Tree
| |
| Mage | 0 / 5 | 0 points required | |||||||||||||||
| Increases the magical damage done by the mages spells. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 5 points required | |||||||||||||||
| Increases the mage's defense rating. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 5 points required | |||||||||||||||
| Reduces the chances of hostile spells attracting the victim's ire and changing targets to attack the mage. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 5 points required | |||||||||||||||
| Increases the mage's magical defensive rating. | |||||||||||||||||||
| |
| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Increases the strength of the mages Shield of Absorption. | |||||||||||||||||||
| |
| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Grants the mage an ability which for a short time increases the damage done by their spells. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 10 points required | |||||||||||||||
| Increases the rate of mana regeneration. | |||||||||||||||||||
| |
| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Augments the Iron Skin spell with the ability to reflect damage. | |||||||||||||||||||
| |
| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Increases the rate at which the Iron Skin spell absorbs damage, refreshing collapsed shields faster. | |||||||||||||||||||
| |
| Mage | 0 / 1 | 15 points required | |||||||||||||||
| Dispels curses and lingering effects like bleeding wounds. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 15 points required | |||||||||||||||
| The mage has a chance of healing their own wounds when their hostile spells inflict damage. | |||||||||||||||||||
| |
| Mage | 0 / 2 | 15 points required | |||||||||||||||
| Teaches the sorcerer the Misdirection spell that substantially reduces the hostility of the target, making them less likely to break off and attack the sorcerer. Takes a short time to recharge. | |||||||||||||||||||
| |
| Mage | 0 / 3 | 15 points required | |||||||||||||||
| Reduces the reuse time of the Draw Forth the Heart incantation. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 15 points required | |||||||||||||||
| All the mages hostile spells have a chance of converting some of their damage and restoring the casters mana. | |||||||||||||||||||
| |
| Mage | 0 / 2 | 15 points required | |||||||||||||||
| Improves area of effect spells by increasing their size. | |||||||||||||||||||
| |
| Mage | 0 / 5 | 20 points required | |||||||||||||||
| Augments the mage's magic rating by increasing damage done by both schools of spells. | |||||||||||||||||||
| |
| Mage | 0 / 1 | 20 points required | |||||||||||||||
| Floods the mage's blood with new mana but stuns them for the spell's duration. | |||||||||||||||||||

