Necromancer/Feats

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Reanimation Tree

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Decomposition (edit)
Reanimation 0 / 5 0 points required
Increases the power of the Flesh to Worms spell.
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Unholy Power (edit)
Reanimation 0 / 5 5 points required
Increases the damage inflicted by their undead servants.
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Silence Of The Dead (edit)
Reanimation 0 / 1 5 points required
The attacks of the necromancer's undead servants are less likely to attract the ire of their victims and therefore break off from their current opponent to attack the necromancer or their servants.
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Infestation (edit)
Reanimation 0 / 5 5 points required
There is a chance the worms generated by the Flesh to Worms invocation will seek out and infect other nearby enemies.
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Grim Corruptor (edit)
Reanimation 0 / 3 10 points required
A victim afflicted by the Flesh to Worms spells also suffers increased unholy damage bonus that the Undead Minion : Corrupter can inflict with its melee attacks.
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Improved Parasitic Souls (edit)
Reanimation 0 / 2 10 points required
Increases the chance of the Parasitic Soul Swarm spell summoning an additional undead servant.
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Deathly Resilience (edit)
Reanimation 0 / 3 10 points required
Increases the chance the necromancer's pets have to being immune to hostile magical effects. The necromancer also takes less damage from magical damage.
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Grim Hunger (edit)
Reanimation 0 / 3 15 points required
The spells of the necromancer's Deathless Acolyte and Dread Archmage pets will make victims more vulnerable to unholy and cold damage. Additionally, a small amount of the magical damage the necromancer inflicts will be converted into healing.
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Dread Blight (edit)
Reanimation 0 / 3 15 points required
The necromancer's undead servant the Blighted One inflicts stamina damage as well as mana damage.
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Ruined Blight (edit)
Reanimation 0 / 2 15 points required
Increases the power of the Blighted One's mana drain.
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Unholy Fortitude (edit)
Reanimation 0 / 5 10 points required
Increases the life of all the necromancer's undead servants. This also increase the duration and reduces the cooldown of the frenzy spell.
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One With Death (edit)
Reanimation 0 / 1 20 points required
The necromancer gains the ability to summon another servant (their pet counter is raised by one) but must sacrifice a significant portion of their life. This incantation can be applied up to three times.
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Unnatural Dexterity (edit)
Reanimation 0 / 3 20 points required
Increase the evasion skill of all the necromancer's undead servants except the Necrotic Bomb.
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Unholy Hands (edit)
Reanimation 0 / 1 20 points required
A channeled spell that summons grasping corpse hands from the earth, slowing movement and occasionally holding a target and rooting them to the ground. The hands inflict unholy damage and more when they hold their victim fast.
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Empower Archmagus (edit)
Reanimation 0 / 5 25 points required
Increases the damage and area of effect of the spells of the Archmagus, one of the necromancer's undead sorceror servants.
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Necrotic Pustule (edit)
Reanimation 0 / 1 25 points required
When the undead minion Necrotic Bomb explodes it leaves behind a corpse that pulses nearby enemies with unholy damage.
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Bursting Bomb (edit)
Reanimation 0 / 3 25 points required
Improves the undead minion Necrotic Bomb, increasing the damage inflicted when it explodes and the area affected.
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No Rest For The Dead (edit)
Reanimation 0 / 1 25 points required
The necromancer's next Undead Minion or Deathless Acorlyte is instantaneously summoned.
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Life Leeches (edit)
Reanimation 0 / 2 30 points required
Augments the Life Stealer, one of the necromancer's undead sorceror servants, by increasing the amount of healing the team recieves when the Life Stealer drains its victims.
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Night Of The Harvester (edit)
Reanimation 0 / 2 30 points required
Augments the Harvester, one of the necromancer's undead sorceror servants, by increasing stamina and mana gained by the necromancer and their companions when the harvester drains its victims.
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Bone Horde (edit)
Reanimation 0 / 3 30 points required
The melee attacks of all the necromancer's undead servants reduce their opponent's offensive strength. The servants movement speed is also increased.
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Cabal (edit)
Reanimation 0 / 3 30 points required
The spells cast by the necromancers Deathless Acolytes also reduce the damage capabilities of their target. This effect can be applied repeatedly.
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Ritualism (edit)
Reanimation 0 / 3 30 points required
The spells cast by the necromancer's Dread Archmagi also reduce the damage capabilities of their target. This effect can be applied repeatedly.
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Gluttonous Reaper (edit)
Reanimation 0 / 2 35 points required
Augments the Reaper, one of the necromancer's undead sorceror servants, by increasing the frequency and strength of their life restoration powers.
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Walk With Death (edit)
Reanimation 0 / 1 35 points required
By sacrificing some of their own damage capabilities they increase that of their undead servants.
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Master Of The Dead (edit)
Reanimation 0 / 1 35 points required
Removes the Shackled Heart requirement when summoning undead Dread Archmagi servants.
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Army Of The Dead (edit)
Reanimation 0 / 1 40 points required
A channeled spell that raises a short-lived but violent army of undead around the target. The raised undead die if the channelling stops.
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Corpse Detonation (edit)
Reanimation 0 / 1 40 points required
This incantation detonates any corpses within the area, inflicting unholy damage on any nearby enemies.

[edit] Nightfall Tree

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Brutal Death (edit)
Nightfall 0 / 5 0 points required
Increases the chance of Ice Strike and Pestilential Blast inflicting critical damage.
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Frozen Body (edit)
Nightfall 0 / 5 5 points required
Increases the damage done by the necromancer's Ice Strike and Glacial Storm spells.
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Corrupted Soul (edit)
Nightfall 0 / 5 5 points required
Increases the damage done by the necromancer's Pestilential Blast and Blasphemous Ruin spells.
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Ice Shards (edit)
Nightfall 0 / 2 10 points required
Augments the Ice Strike spell by showering enemies nearby the primary target with cold damage.
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Flash Freeze (edit)
Nightfall 0 / 3 10 points required
Reduces the casting time of the Frost Blast spell.
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Piercing Corruption (edit)
Nightfall 0 / 5 15 points required
Increases the amount of damage inflicted by critical Ice Strikes and Pestilential Blasts.
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Cannibalism (edit)
Nightfall 0 / 2 15 points required
The necromancer sacrifices some of their life for mana points.
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Unholy Inspiration (edit)
Nightfall 0 / 3 15 points required
Using Pestilential Blast increases the damage done by the necromancer's undead servants for a short time.
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Decay (edit)
Nightfall 0 / 1 20 points required
Inflicts unholy damage on all injured enemies nearby. The more injured they are, the more damage will be inflicted. For each enemy strike that has less than % life, the necromancer will be healed for a small amount.
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Flesh Of The Wight (edit)
Nightfall 0 / 1 20 points required
Increases the amount of damage absorbed by the spell Runed Flesh. Any enemies attacking the necromancer also have a chance of being afflicted with a curse that damages them for a short time.
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Wither Soul (edit)
Nightfall 0 / 2 25 points required
Targets struck by the necromancer's Ice Strike and pestilential Blast are also made more susceptible to magical damage for a short time.
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Despoil The Soul (edit)
Nightfall 0 / 2 25 points required
The necromancer's attacks do more damage for a short time but reduces the number of servants at their command (their pet point counter reduces by one).
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Death Eater (edit)
Nightfall 0 / 1 25 points required
The necromancer sacrifices one of their undead servants to restore some of their life and boost their life levels.
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Soul Absorption (edit)
Nightfall 0 / 2 25 points required
The necromancer sacrifices one of their undead servants in return for a boost to their mana.
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Touch Of Winter (edit)
Nightfall 0 / 1 30 points required
Augments the Gelid Bones spell with a movement penalty.
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Bones Of Frost (edit)
Nightfall 0 / 3 30 points required
Increases the area of effect for the Gelid Bones spell.
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The Devourer (edit)
Nightfall 0 / 3 30 points required
Increases the amount of life the necromancer recieves from sacrificing one of their undead servants with the Death Eater spell by absorbing some of the damage they inflict on their minion.
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Grip Of Death (edit)
Nightfall 0 / 2 30 points required
A channeled spell that inflicts cold damage on the target and any nearby enemies.
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Blasphemed Flesh (edit)
Nightfall 0 / 2 30 points required
Any enemies afflicted with the Flesh of the Wight spell suffer additional damage if also struck by the Blasphemous Ruin spell.
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Curse Of The Plagued Heart (edit)
Nightfall 0 / 1 35 points required
Enemies around the necromancer become cursed and have a chance of receiving unholy damage whenever they attack.
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Wretched Heart Curse (edit)
Nightfall 0 / 3 35 points required
When Plagued Heart is triggered there is a chance any victims will also be made more susceptible to magical damage.
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Frost Reach (edit)
Nightfall 0 / 3 35 points required
Increases the cone size of the Frost Blast spell.
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Shatter (edit)
Nightfall 0 / 1 40 points required
The necromancer instantly shatters any minion under the effect of the Glacial Storm spell.
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Ritual Of The Lich (edit)
Nightfall 0 / 1 40 points required
The nectomancer takes on the form of an undead lich. This increases the damage done by their frost and unholy spells and the sorceror is healed by such damage. Howerever, they suffer more damage from fire or holy attacks.

[edit] Mage Tree

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Mystical Attunement (edit)
Mage 0 / 5 0 points required
Increases the magical damage done by the mages spells.
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Spiritual Armament (edit)
Mage 0 / 5 5 points required
Increases the mage's defense rating.
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Mind Phase (edit)
Mage 0 / 5 5 points required
Reduces the chances of hostile spells attracting the victim's ire and changing targets to attack the mage.
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Spiritual Aegis (edit)
Mage 0 / 5 5 points required
Increases the mage's magical defensive rating.
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Crimson Shield (edit)
Mage 0 / 3 10 points required
Increases the strength of the mages Shield of Absorption.
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Tome Of Erlik (edit)
Mage 0 / 3 10 points required
Grants the mage an ability which for a short time increases the damage done by their spells.
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Mage Blood (edit)
Mage 0 / 5 10 points required
Increases the rate of mana regeneration.
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Mirrored Iron (edit)
Mage 0 / 3 10 points required
Augments the Iron Skin spell with the ability to reflect damage.
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Quickened Iron (edit)
Mage 0 / 3 10 points required
Increases the rate at which the Iron Skin spell absorbs damage, refreshing collapsed shields faster.
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Purge (edit)
Mage 0 / 1 15 points required
Dispels curses and lingering effects like bleeding wounds.
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Malefic Chant (edit)
Mage 0 / 5 15 points required
The mage has a chance of healing their own wounds when their hostile spells inflict damage.
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Misdirection (edit)
Mage 0 / 2 15 points required
Teaches the sorcerer the Misdirection spell that substantially reduces the hostility of the target, making them less likely to break off and attack the sorcerer. Takes a short time to recharge.
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Blood Hunger (edit)
Mage 0 / 3 15 points required
Reduces the reuse time of the Draw Forth the Heart incantation.
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Specter Chant (edit)
Mage 0 / 5 15 points required
All the mages hostile spells have a chance of converting some of their damage and restoring the casters mana.
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Unleased Power (edit)
Mage 0 / 2 15 points required
Improves area of effect spells by increasing their size.
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Archmage (edit)
Mage 0 / 5 20 points required
Augments the mage's magic rating by increasing damage done by both schools of spells.
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Dark Meditation (edit)
Mage 0 / 1 20 points required
Floods the mage's blood with new mana but stuns them for the spell's duration.
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