Herald of Xotli/Feats

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Mage Tree

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Mystical Attunement (edit)
Mage 0 / 5 0 points required
Increases the magical damage done by the mages spells.
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Spiritual Armament (edit)
Mage 0 / 5 5 points required
Increases the mage's defense rating.
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Mind Phase (edit)
Mage 0 / 5 5 points required
Reduces the chances of hostile spells attracting the victim's ire and changing targets to attack the mage.
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Spiritual Aegis (edit)
Mage 0 / 5 5 points required
Increases the mage's magical defensive rating.
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Crimson Shield (edit)
Mage 0 / 3 10 points required
Increases the strength of the mages Shield of Absorption.
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Tome Of Erlik (edit)
Mage 0 / 3 10 points required
Grants the mage an ability which for a short time increases the damage done by their spells.
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Mage Blood (edit)
Mage 0 / 5 10 points required
Increases the rate of mana regeneration.
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Mirrored Iron (edit)
Mage 0 / 3 10 points required
Augments the Iron Skin spell with the ability to reflect damage.
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Quickened Iron (edit)
Mage 0 / 3 10 points required
Increases the rate at which the Iron Skin spell absorbs damage, refreshing collapsed shields faster.
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Purge (edit)
Mage 0 / 1 15 points required
Dispels curses and lingering effects like bleeding wounds.
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Malefic Chant (edit)
Mage 0 / 5 15 points required
The mage has a chance of healing their own wounds when their hostile spells inflict damage.
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Misdirection (edit)
Mage 0 / 2 15 points required
Teaches the sorcerer the Misdirection spell that substantially reduces the hostility of the target, making them less likely to break off and attack the sorcerer. Takes a short time to recharge.
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Blood Hunger (edit)
Mage 0 / 3 15 points required
Reduces the reuse time of the Draw Forth the Heart incantation.
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Specter Chant (edit)
Mage 0 / 5 15 points required
All the mages hostile spells have a chance of converting some of their damage and restoring the casters mana.
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Unleased Power (edit)
Mage 0 / 2 15 points required
Improves area of effect spells by increasing their size.
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Archmage (edit)
Mage 0 / 5 20 points required
Augments the mage's magic rating by increasing damage done by both schools of spells.
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Dark Meditation (edit)
Mage 0 / 1 20 points required
Floods the mage's blood with new mana but stuns them for the spell's duration.
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