Feats/Rogue
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
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Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
[edit] Rogue Tree
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| Rogue | 0 / 3 | 5 points required | |||||||||||||||
| The rogue's strikes have less chance of attracting a foe's ire, making them
break off from another target and attacking the rogue. | |||||||||||||||||||
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| Rogue | 0 / 1 | 5 points required | |||||||||||||||
| Substantially reduces the reuse time of the Search ability. | |||||||||||||||||||
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| Rogue | 0 / 5 | 5 points required | |||||||||||||||
| Increases the rogue's elemental resistance ratings. | |||||||||||||||||||
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| Rogue | 0 / 2 | 10 points required | |||||||||||||||
| Improves the team's climbing ability and reduces the damage inflicted by
falls to the rogue. | |||||||||||||||||||
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| Rogue | 0 / 3 | 10 points required | |||||||||||||||
| Increases the rogue's movement rate while they are using their stealth abilities. | |||||||||||||||||||
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| Rogue | 0 / 2 | 10 points required | |||||||||||||||
| Slightly increases the stealth rating of their team. | |||||||||||||||||||
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| Rogue | 0 / 3 | 10 points required | |||||||||||||||
| Reduces the hate generated by the blows of any team mates not in Defensive
Stance, making it less likely for targets to break off and engage their attackers. | |||||||||||||||||||
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| Rogue | 0 / 1 | 15 points required | |||||||||||||||
| Grants a special ability that makes the target less likely to break off
and attack the rogue. | |||||||||||||||||||
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| Rogue | 0 / 1 | 15 points required | |||||||||||||||
| If used against a minion it is instantly killed. The stealthed rogue
must briefly wait before attacking. | |||||||||||||||||||
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| Rogue | 0 / 5 | 15 points required | |||||||||||||||
| Grants the rogue an ability which gives them a substantial chance to
escape snares that slow movement and root effects that prevent movement. | |||||||||||||||||||
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| Rogue | 0 / 1 | 15 points required | |||||||||||||||
| The rogue instantly recovers stamina after being knocked back in melee. | |||||||||||||||||||
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| Rogue | 0 / 3 | 20 points required | |||||||||||||||
| Grants a special ability which gives them a substantial chance to
escape fear or charm effects. | |||||||||||||||||||
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| Rogue | 0 / 3 | 20 points required | |||||||||||||||
| Grants the rogue a special ability which increases the chance of their
team performing fatalities. | |||||||||||||||||||
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| Rogue | 0 / 1 | 20 points required | |||||||||||||||
| Gives a short duration but substantial stamina boost. Takes a moderate
amount of time to refresh. | |||||||||||||||||||
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| Rogue | 0 / 3 | 20 points required | |||||||||||||||
| Grants the rogue an ability which gives them a substantial chance to escape s
nares that slow movement and root effects that prevent movement. | |||||||||||||||||||
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| Rogue | 0 / 1 | 25 points required | |||||||||||||||
| Grants the rogue a special ability which confuses the target, resetting their
target priorities. | |||||||||||||||||||
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| Rogue | 0 / 2 | 25 points required | |||||||||||||||
| The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh. | |||||||||||||||||||

