Feats/Rogue

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Rogue Tree

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Toughness (edit)
Rogue 0 / 5 0 points required
Increases the rogue's physical resistance rating.
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Subtlety (edit)
Rogue 0 / 3 5 points required
The rogue's strikes have less chance of attracting a foe's ire, making them

break off from another target and attacking the rogue.

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Keen Senses (edit)
Rogue 0 / 1 5 points required
Substantially reduces the reuse time of the Search ability.
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Natural Protection (edit)
Rogue 0 / 5 5 points required
Increases the rogue's elemental resistance ratings.
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Acrobat (edit)
Rogue 0 / 3 10 points required
Increases the rogue's evasion rating.
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Mountaineer (edit)
Rogue 0 / 2 10 points required
Improves the team's climbing ability and reduces the damage inflicted by

falls to the rogue.

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Swift Shadows (edit)
Rogue 0 / 3 10 points required
Increases the rogue's movement rate while they are using their stealth abilities.
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Concealment (edit)
Rogue 0 / 2 10 points required
Slightly increases the stealth rating of their team.
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Distraction (edit)
Rogue 0 / 3 10 points required
Reduces the hate generated by the blows of any team mates not in Defensive

Stance, making it less likely for targets to break off and engage their attackers.

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Wiles (edit)
Rogue 0 / 1 15 points required
Grants a special ability that makes the target less likely to break off

and attack the rogue.

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Ambush (edit)
Rogue 0 / 1 15 points required
If used against a minion it is instantly killed. The stealthed rogue

must briefly wait before attacking.

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Excellent Balance (edit)
Rogue 0 / 5 15 points required
Grants the rogue an ability which gives them a substantial chance to

escape snares that slow movement and root effects that prevent movement.

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Quick Recovery (edit)
Rogue 0 / 1 15 points required
The rogue instantly recovers stamina after being knocked back in melee.
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Agile Mind (edit)
Rogue 0 / 3 20 points required
Grants a special ability which gives them a substantial chance to

escape fear or charm effects.

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Brutality (edit)
Rogue 0 / 3 20 points required
Grants the rogue a special ability which increases the chance of their

team performing fatalities.

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Endurance (edit)
Rogue 0 / 5 20 points required
Reduces the reuse time of the Second Wind ability.
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Second Wind (edit)
Rogue 0 / 1 20 points required
Gives a short duration but substantial stamina boost. Takes a moderate

amount of time to refresh.

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Escape Artist (edit)
Rogue 0 / 3 20 points required
Grants the rogue an ability which gives them a substantial chance to escape s

nares that slow movement and root effects that prevent movement.

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Trickery (edit)
Rogue 0 / 1 25 points required
Grants the rogue a special ability which confuses the target, resetting their

target priorities.

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Cheat The Reaper (edit)
Rogue 0 / 2 25 points required
The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.
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