Feats/Mage
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
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Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
[edit] Mage Tree
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| Mage | 0 / 5 | 0 points required | |||||||||||||||
| Increases the magical damage done by the mages spells. | |||||||||||||||||||
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| Mage | 0 / 5 | 5 points required | |||||||||||||||
| Increases the mage's defense rating. | |||||||||||||||||||
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| Mage | 0 / 5 | 5 points required | |||||||||||||||
| Reduces the chances of hostile spells attracting the victim's ire and changing targets to attack the mage. | |||||||||||||||||||
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| Mage | 0 / 5 | 5 points required | |||||||||||||||
| Increases the mage's magical defensive rating. | |||||||||||||||||||
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| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Increases the strength of the mages Shield of Absorption. | |||||||||||||||||||
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| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Grants the mage an ability which for a short time increases the damage done by their spells. | |||||||||||||||||||
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| Mage | 0 / 5 | 10 points required | |||||||||||||||
| Increases the rate of mana regeneration. | |||||||||||||||||||
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| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Augments the Iron Skin spell with the ability to reflect damage. | |||||||||||||||||||
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| Mage | 0 / 3 | 10 points required | |||||||||||||||
| Increases the rate at which the Iron Skin spell absorbs damage, refreshing collapsed shields faster. | |||||||||||||||||||
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| Mage | 0 / 1 | 15 points required | |||||||||||||||
| Dispels curses and lingering effects like bleeding wounds. | |||||||||||||||||||
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| Mage | 0 / 5 | 15 points required | |||||||||||||||
| The mage has a chance of healing their own wounds when their hostile spells inflict damage. | |||||||||||||||||||
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| Mage | 0 / 2 | 15 points required | |||||||||||||||
| Teaches the sorcerer the Misdirection spell that substantially reduces the hostility of the target, making them less likely to break off and attack the sorcerer. Takes a short time to recharge. | |||||||||||||||||||
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| Mage | 0 / 3 | 15 points required | |||||||||||||||
| Reduces the reuse time of the Draw Forth the Heart incantation. | |||||||||||||||||||
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| Mage | 0 / 5 | 15 points required | |||||||||||||||
| All the mages hostile spells have a chance of converting some of their damage and restoring the casters mana. | |||||||||||||||||||
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| Mage | 0 / 2 | 15 points required | |||||||||||||||
| Improves area of effect spells by increasing their size. | |||||||||||||||||||
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| Mage | 0 / 5 | 20 points required | |||||||||||||||
| Augments the mage's magic rating by increasing damage done by both schools of spells. | |||||||||||||||||||
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| Mage | 0 / 1 | 20 points required | |||||||||||||||
| Floods the mage's blood with new mana but stuns them for the spell's duration. | |||||||||||||||||||

