Faq/Quests
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[edit] 8.1 Will there be any quests in Age of Conan?
Certainly. Quests are an integral part of the game—though they are by no means the only way to develop your character—and you will encounter many of them as you progress through Hyboria.
[edit] 8.2 How do quests work in the game?
We’ve tried to avoid having quests be all about tasks that just involve killing things or delivering items. While these exist in the game—after all, killing things in awesome ways is a big reason to play—there are numerous quests that take skill, strategy, and planning to complete. Many quests require interacting with both characters and the environment in order to be completed. Some also have puzzles built into them, and solving them can be quite tricky. In addition, many quests are presented in a manner more akin to a single player RPG, with spoken dialogue and movement rather than just as a text field with “Accept” or “Decline” buttons.
[edit] 8.3 Do you have any examples
Well, it could be simple. For example, there’s a quest that involves having to find food in the form of ice worms in order to distract a dragon that is blocking the player's path. By collecting the food and laying it out for the dragon to see, they might distract it long enough to slip past it. Another one is where you need to burn your way to the bushes, and in order to do so you must first find a torch, which will do the job. And in simpler ways, there are quests where you need to smash through walls by actually smashing through walls, destroy buildings by actually destroying them, and set things on fire by actually lighting them on fire.
[edit] 8.4 How will you interact with characters?
Whereas most MMOs feature boxes full of text which, pops up when you talk to a NPC, Age of Conan takes an entirely different angle. Funcom, the developers of the game, are also the makers of the award-winning adventure games The Longest Journey and Dreamfall, and we're using this experience to create interactive conversations with computer-controlled characters that sometimes resemble what you would find in such games. The game can take control of the camera and give you a special angle when talking to computer-controlled characters, and there will be a branching dialog-tree where you can choose what to say and what to reply when talking to these. The storytelling element is always present.
[edit] 8.5 Will exploration of the world be tied up to quests?
Yes and no. You can explore many parts of the world without ever touching a quest, but many areas can only be reached and/or fully enjoyed by reaching certain goals, meeting specific challenges, and completing certain quests.
[edit] 8.6 Will quests be long and complicated or short and simple?
Both. There are plenty of quests that take a few minutes or a few hours, and then there are big, sprawling quests that can take a significant time investment. For example, there is a big story arc built around your character that slowly unravels during the first twenty levels of gameplay! But there’s also a quest that takes just a few minutes to solve. You may have to sneak on rooftops and avoid detection, or you may just have to kill some troublesome pirates or bandits or cannibals. All quests will give you valuable rewards, of course.
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