Dark Templar/Abilities

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 Abilities

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set

Click on a class name to find currently known information on combos, auras and spells pieced together from videos and AOC expositions!


Contents

[edit] Dark Templar Combos

Sweep (edit)
2 level 20 stamina 10s Upper Right Polearm/Staff/Spear/2h Edged/2h Blunt/1h Axe/1h Sword/1h Blunt/Dagger/Oar
Inherted weapon attack
Slam (edit)
4 level 22 stamina 15s None Polearm/Staff/Spear/2h Edged/2h Blunt/1h Axe/1h Sword/1h Blunt/Dagger/Oar
Knockback 1 meters, +300 Knockback Resistance
Enraging Strike I (edit)
5 level 24 stamina 8s Upper Left 1h Sword/1h Blunt
A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Leech Life I (edit)
5 level 32 stamina 10s Middle 1h Sword/1h Blunt
Increases the amount of life-force the dark templar receives whenever they are feeding off the wounds inflicted on the enemies with a lifetap ability.
Blood for Aid I (edit)
7 level 32 stamina 15s Upper Right 1h Sword/1h Blunt
The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld. The victim is more susceptible to crushing and slashing attacks, and all melee attacks against them have an increased chance to hit.
Brutal Enraging Strike I (edit)
7 level 36 stamina 9s Upper Right Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Enraging Wound I (edit)
9 level 40 stamina 12s Middle Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.
Enraging Strike II (edit)
11 level 42 stamina 10s Upper Left 1h Sword/1h Blunt
A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
Brutal Enraging Strike II (edit)
13 level 38 stamina 11s Upper Right Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
A Soul for our Feast I (edit)
15 level 80 stamina 60s Upper Left 1h Sword/1h Blunt
The Dark Templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the Dark Templar's teammates. Foul incantations accompany this blow.
Brutal Enraging Wound I (edit)
15 level 57 stamina 13s Middle Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.
Enraging Strike III (edit)
17 level 57 stamina 10s Upper Right - Upper Left 1h Sword/1h Blunt
A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
Mystical Bane I (edit)
17 level 11 stamina 12s Middle 1h Sword/1h Blunt
After striking with a Mystical Blow combo, for a brief time the Dark Templar's attacks have a chance of triggering a mana restoration effect on themselves.
Brutal Enraging Strike III (edit)
19 level 87 stamina 13s Upper Left - Upper Right Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Blood for Aid II (edit)
20 level 71 stamina 15s Upper Right 1h Sword/1h Blunt
The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld. The victim is more susceptible to crushing and slashing attacks, and all melee attacks against them have an increased chance to hit.
A Soul for our Feast II (edit)
20 level 124 stamina 60s Upper Right - Upper Left 1h Sword/1h Blunt
The Dark Templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the Dark Templar's teammates. Foul incantations accompany this blow.
Leech Life II (edit)
24 level 80 stamina 10s Middle 1h Sword/1h Blunt
Increases the amount of life-force the dark templar receives whenever they are feeding off the wounds inflicted on the enemies with a lifetap ability.


[edit] Dark Templar Stances

Name Description Level
Defensive Stance Increases guard taking less damage from physcial attacks, but causes their own attacks to inflict less damage. 14
Frenzy Stance An all-out attack stance that greatly increases damage inflicted but suffers significatly more damage from enemy attacks. 14



[edit] Dark Templar Spells

Icon Name Description Duration Mana Level
Image:feat_noicon.png Blood Pact Converts all damage dealt by caster into HP. 1
Image:feat_noicon.png Drain Life Converts some damage dealt by caster into HP. 1 120 13
Image:feat_noicon.png Martyrdom I The Dark Templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a brief time. Instant 20 <20
Image:feat_noicon.png Aura of Dread Fury A long lasting invocation, it grants the caster and any of their company a chance of inflicting bonus unholy damage with melee and ranged attacks. Only one aura may be active at any time. 4hrs 120 10
Image:feat_noicon.png Aura of Infusion A long lasting invocation, it grants the caster and any of their company a chance of recovering health when attacked. Only one aura may be active at any time. 4hrs 122 <20
Image:feat_noicon.png Covenant of Pestilence This is a foul promise to spread misery and disease. Attacks against the templar have a chance of triggering a burst of poison damage on enemies nearby. The templar's movement is mildly restricted as they suffer wracking coughs. Only one Soul Convenant spell may be active at any one time. 1 240 15
Image:feat_noicon.png Pestilential Body Summons a poisonous gas that damages enemies in the vicinity, but will also restrict the Dark Templar’s movement as the poison slowly deteriorates the body. 1


[edit] See Also

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