From WikiAOC
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| 2 level
| 20 stamina
| 10s
| Upper Right
| Polearm/Staff/Spear/2h Edged/2h Blunt/1h Axe/1h Sword/1h Blunt/Dagger/Oar
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| Inherted weapon attack
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| 4 level
| 22 stamina
| 15s
| None
| Polearm/Staff/Spear/2h Edged/2h Blunt/1h Axe/1h Sword/1h Blunt/Dagger/Oar
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| Knockback 1 meters, +300 Knockback Resistance
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| 5 level
| 24 stamina
| 8s
| Upper Left
| 1h Sword/1h Blunt
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| A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
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| 5 level
| 32 stamina
| 10s
| Middle
| 1h Sword/1h Blunt
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| Increases the amount of life-force the dark templar receives whenever they are feeding off the wounds inflicted on the enemies with a lifetap ability.
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| 7 level
| 32 stamina
| 15s
| Upper Right
| 1h Sword/1h Blunt
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| The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld. The victim is more susceptible to crushing and slashing attacks, and all melee attacks against them have an increased chance to hit.
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| 7 level
| 36 stamina
| 9s
| Upper Right
| Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
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| The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
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| 9 level
| 40 stamina
| 12s
| Middle
| Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
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| Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.
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| 11 level
| 42 stamina
| 10s
| Upper Left
| 1h Sword/1h Blunt
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| A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
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| 13 level
| 38 stamina
| 11s
| Upper Right
| Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
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| The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
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| 15 level
| 80 stamina
| 60s
| Upper Left
| 1h Sword/1h Blunt
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| The Dark Templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the Dark Templar's teammates. Foul incantations accompany this blow.
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| 15 level
| 57 stamina
| 13s
| Middle
| Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
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| Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.
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| 17 level
| 57 stamina
| 10s
| Upper Right - Upper Left
| 1h Sword/1h Blunt
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| A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
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| 17 level
| 11 stamina
| 12s
| Middle
| 1h Sword/1h Blunt
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| After striking with a Mystical Blow combo, for a brief time the Dark Templar's attacks have a chance of triggering a mana restoration effect on themselves.
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| 19 level
| 87 stamina
| 13s
| Upper Left - Upper Right
| Polearm/Spear/Staff/1h Sword/1h Blunt/1h Axe/2h Edged/2h Blunt
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| The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.
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| 20 level
| 71 stamina
| 15s
| Upper Right
| 1h Sword/1h Blunt
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| The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld. The victim is more susceptible to crushing and slashing attacks, and all melee attacks against them have an increased chance to hit.
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| 20 level
| 124 stamina
| 60s
| Upper Right - Upper Left
| 1h Sword/1h Blunt
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| The Dark Templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the Dark Templar's teammates. Foul incantations accompany this blow.
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| 24 level
| 80 stamina
| 10s
| Middle
| 1h Sword/1h Blunt
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| Increases the amount of life-force the dark templar receives whenever they are feeding off the wounds inflicted on the enemies with a lifetap ability.
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| Name
| Description
| Level
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| Defensive Stance
| Increases guard taking less damage from physcial attacks, but causes their own attacks to inflict less damage.
| 14
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| Frenzy Stance
| An all-out attack stance that greatly increases damage inflicted but suffers significatly more damage from enemy attacks.
| 14
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| Icon
| Name
| Description
| Duration
| Mana
| Level
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| Blood Pact
| Converts all damage dealt by caster into HP.
| 1
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| Drain Life
| Converts some damage dealt by caster into HP.
| 1
| 120
| 13
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| Martyrdom I
| The Dark Templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a brief time.
| Instant
| 20
| <20
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| Aura of Dread Fury
| A long lasting invocation, it grants the caster and any of their company a chance of inflicting bonus unholy damage with melee and ranged attacks. Only one aura may be active at any time.
| 4hrs
| 120
| 10
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| Aura of Infusion
| A long lasting invocation, it grants the caster and any of their company a chance of recovering health when attacked. Only one aura may be active at any time.
| 4hrs
| 122
| <20
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| Covenant of Pestilence
| This is a foul promise to spread misery and disease. Attacks against the templar have a chance of triggering a burst of poison damage on enemies nearby. The templar's movement is mildly restricted as they suffer wracking coughs. Only one Soul Convenant spell may be active at any one time.
| 1
| 240
| 15
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| Pestilential Body
| Summons a poisonous gas that damages enemies in the vicinity, but will also restrict the Dark Templar’s movement as the poison slowly deteriorates the body.
| 1
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[edit] See Also