Conqueror/Feats
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
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Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
[edit] Brute Tree
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| Brute | 0 / 5 | 0 points required | |||||||||||||||
| The conqueror gains increased invulnerability rating for a short time when using Feint Attack combos. | |||||||||||||||||||
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| Brute | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the soldier's two-handed attacks, both edged and blunt. | |||||||||||||||||||
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| Brute | 0 / 3 | 10 points required | |||||||||||||||
| Grants the conqueror an ability which for a short time increases life regeneration and damage inflicted by attacks but reduces movement speed. | |||||||||||||||||||
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| Brute | 0 / 5 | 10 points required | |||||||||||||||
| Increases the damage done by all Guard of Dancing Steel combos. | |||||||||||||||||||
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| Brute | 0 / 5 | 10 points required | |||||||||||||||
| Increases the healing power of the conqueror's Furious Inspiration ability. | |||||||||||||||||||
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| Brute | 0 / 5 | 10 points required | |||||||||||||||
| Increases the damage done by Batter Aside and Hail of Furious Strikes combos. | |||||||||||||||||||
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| Brute | 0 / 1 | 15 points required | |||||||||||||||
| New Combo: This swift combo momentarily stuns the target. | |||||||||||||||||||
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| Brute | 0 / 5 | 15 points required | |||||||||||||||
| The conqueror's attacks have a chance of inflicting a bleeding wound on their target. The conqueror can have 3 such wounds active. | |||||||||||||||||||
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| Brute | 0 / 3 | 15 points required | |||||||||||||||
| Increases the rate of life regeneration and damage done by the conqueror's attacks. | |||||||||||||||||||
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| Brute | 0 / 1 | 15 points required | |||||||||||||||
| Grants the conqueror an ability to empower their next attack so it knocks their enemy backwards and for a short time makes them more likely to ignore other targets and only attack the conqueror. | |||||||||||||||||||
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| Brute | 0 / 5 | 15 points required | |||||||||||||||
| Increases the damage done by all two-handed Feint Attack combos. | |||||||||||||||||||
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| Brute | 0 / 1 | 20 points required | |||||||||||||||
| Grants the soldier an ability to empower their next attack so it reduces the target's movement speed and damage done by their attacks. | |||||||||||||||||||
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| Brute | 0 / 1 | 20 points required | |||||||||||||||
| Grants the conqueror an ability which plants a banner in the ground, increasing the damage of the team. | |||||||||||||||||||
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| Brute | 0 / 1 | 20 points required | |||||||||||||||
| Reduces the reuse time of all two-handed combos. | |||||||||||||||||||
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| Brute | 0 / 1 | 25 points required | |||||||||||||||
| Improves the Hoarfrost special ability by additionally lowering the damage of any for hit by the Hoarfrost effect. | |||||||||||||||||||
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| Brute | 0 / 5 | 25 points required | |||||||||||||||
| Improves the Hoarfrost by increasing the frequency and amount of cold damage inflicted. More points in this feat increase the frequency and damage bonus. | |||||||||||||||||||
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| Brute | 0 / 3 | 25 points required | |||||||||||||||
| Augments the Vitalize the Ranks special ability by increasing the rate of mana regeneration. | |||||||||||||||||||
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| Brute | 0 / 3 | 25 points required | |||||||||||||||
| Improves the Heroic Call ability by increasing the damage bonus, adding a life regeneration effect an adding bonus magic damage. | |||||||||||||||||||
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| Brute | 0 / 3 | 25 points required | |||||||||||||||
| Increases the elemental invulnerability bonuses of the conqueror's War Cry to the Death and all team members receive an immunity rating increase. Casting hostile spells at the conqueror has a chance of inflicting retaliator damage. | |||||||||||||||||||
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| Brute | 0 / 5 | 30 points required | |||||||||||||||
| Increases the damage done by Shield of Retribution counterattacks. Each foe that attacks you increases the damage inflicted by the retaliatory strike from your Guard of Dancing Steel. | |||||||||||||||||||
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| Brute | 0 / 5 | 30 points required | |||||||||||||||
| All two-handed combo starters cause increased hate generation. In addition, foes affected by Mocking Sneer that attack you grant you a damage bonus. | |||||||||||||||||||
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| Brute | 0 / 1 | 30 points required | |||||||||||||||
| All two-handed combos have a chance of triggering the conqueror's Furious Inspiration special ability. | |||||||||||||||||||
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| Brute | 0 / 5 | 35 points required | |||||||||||||||
| Increases the frequency of the conqueror's retaliatory strikes when Guard of Dancing Steel combo is active | |||||||||||||||||||
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| Brute | 0 / 2 | 35 points required | |||||||||||||||
| Increases the duration of all Orders, Commands and Formations. | |||||||||||||||||||
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| Brute | 0 / 5 | 35 points required | |||||||||||||||
| Your attacks will increase your own damage. This effect can stack up to 20 times. This bonus damage is increased if you have fully trained Improved Lumbering Hulk. This effect will stack up faster if you have fully trained Improved Lumbering Hulk and are using that ability while attacking multiple foes. | |||||||||||||||||||
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| Brute | 0 / 1 | 40 points required | |||||||||||||||
| Grants the soldier an ability that increases their invulnerability ratings and health regeneration based on the number of foes in their vicinity. | |||||||||||||||||||
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| Brute | 0 / 1 | 40 points required | |||||||||||||||
| Grants the Conqueror an ability that makes them invulnerable for a brief time, but increases any damage inflicted on the by elemental attacks for a short time afterwards. | |||||||||||||||||||
[edit] Carnage Tree
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| Carnage | 0 / 5 | 0 points required | |||||||||||||||
| All the soldier's secondary attacks have a chance of inflicting a wound that bleeds for a short time. | |||||||||||||||||||
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| Carnage | 0 / 5 | 5 points required | |||||||||||||||
| All the soldier's secondary attacks have a chance of inflicting a wound that bleeds for a short time. | |||||||||||||||||||
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| Carnage | 0 / 3 | 5 points required | |||||||||||||||
| Grants the conqueror an ability which greatly increases the critical strike chance of their next combo. | |||||||||||||||||||
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| Carnage | 0 / 3 | 5 points required | |||||||||||||||
| Increases the damage done by all dual-wield combos. | |||||||||||||||||||
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| Carnage | 0 / 5 | 10 points required | |||||||||||||||
| Increases the chance the conqueror's offhand weapon will hit the target. | |||||||||||||||||||
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| Carnage | 0 / 5 | 10 points required | |||||||||||||||
| Augments the Fire Weave special ability by increasing the damage done and chance for the effect to trigger. | |||||||||||||||||||
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| Carnage | 0 / 1 | 10 points required | |||||||||||||||
| Improves the Fire Weave special ability by adding a burning wound that damages the target for a short time. | |||||||||||||||||||
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| Carnage | 0 / 3 | 15 points required | |||||||||||||||
| Adds a stamina and mana regeneration effect to the soldier's Defiance ability. | |||||||||||||||||||
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| Carnage | 0 / 5 | 15 points required | |||||||||||||||
| Grants the soldier an ability that heals all team members. Can only be used if Furious Inspiration is active. | |||||||||||||||||||
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| Carnage | 0 / 5 | 15 points required | |||||||||||||||
| Increases the damage inflicted during the Bloodbath combos. | |||||||||||||||||||
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| Carnage | 0 / 1 | 15 points required | |||||||||||||||
| A permanent ability that increases teh stamina and mana renewal rates of the conqueror and their allies. | |||||||||||||||||||
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| Carnage | 0 / 3 | 15 points required | |||||||||||||||
| Improves the War Leader ability by also increasing the out of combat movement speed. | |||||||||||||||||||
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| Carnage | 0 / 1 | 20 points required | |||||||||||||||
| Replaces the Furious Inspiration effect (when active) with an increased chance to hit with an offhand weapon. | |||||||||||||||||||
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| Carnage | 0 / 3 | 25 points required | |||||||||||||||
| Augments the Inspire the Ranks special ability by increasing the amount of stamina healed. | |||||||||||||||||||
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| Carnage | 0 / 1 | 25 points required | |||||||||||||||
| Grants the soldier the ability to increase their movement speed bu reduces the damage done by their attacks and makes them easier to knock back. | |||||||||||||||||||
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| Carnage | 0 / 3 | 25 points required | |||||||||||||||
| Grants the soldier an ability that empowers their attacks for a short time, inflicted a bleeding wound on each target struck. Each strike costs the conqueror stamina. | |||||||||||||||||||
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| Carnage | 0 / 5 | 25 points required | |||||||||||||||
| Augments the Rend Flesh feat by adding slashing damage to each bleeding wound, but increases the conqueror's stamina cost. | |||||||||||||||||||
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| Carnage | 0 / 1 | 30 points required | |||||||||||||||
| Improves the Bloodbath combos by decreasing the target's movement speed. | |||||||||||||||||||
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| Carnage | 0 / 5 | 30 points required | |||||||||||||||
| Increases the damage done by the conqueror's Bloody Hack combos. | |||||||||||||||||||
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| Carnage | 0 / 3 | 30 points required | |||||||||||||||
| Grants the soldier an ability that has a chance of making their attacks less likely to draw reprisal attacks from their foes. | |||||||||||||||||||
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| Carnage | 0 / 5 | 30 points required | |||||||||||||||
| Whenever attacks by an enemy there is a chance that for a short time the conqueror's attacks will cause more damage and the chance of their offhand attack hitting increases. | |||||||||||||||||||
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| Carnage | 0 / 5 | 35 points required | |||||||||||||||
| Permanently increases the amount of hate generated by the conqueror's attacks and enables the Subtlety of War strategy. | |||||||||||||||||||
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| Carnage | 0 / 1 | 35 points required | |||||||||||||||
| Grants the soldier the ability to improve the chance to hit with their offhand attacks to 100% for a short time. | |||||||||||||||||||
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| Carnage | 0 / 5 | 35 points required | |||||||||||||||
| Increases damage inflicted with one handed edged and blunt weapons. Your offhand attacks gain a chance of increasing the frequency of offhand attacks. Once gained, successful offhand attacks will refresh the duration of this bonus. | |||||||||||||||||||
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| Carnage | 0 / 2 | 35 points required | |||||||||||||||
| Decreases the cooldown of all Orders, Commands and Formations. | |||||||||||||||||||
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| Carnage | 0 / 1 | 40 points required | |||||||||||||||
| New Combo: The Whirlwind combo attack lashed out at all nearby enemies. The strikes fall with such force they have high chance of critically injuring victims. | |||||||||||||||||||
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| Carnage | 0 / 1 | 40 points required | |||||||||||||||
| New Combo: Greatly increases the conqueror's ability to evade blows but lowers the damage done by their attacks. | |||||||||||||||||||
[edit] Soldier Tree
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| Soldier | 0 / 5 | 0 points required | |||||||||||||||
| Increases the soldier's rate of life regeneration both in and out of combat. The effect is greatly increased when the soldier is out of combat. | |||||||||||||||||||
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| Soldier | 0 / 5 | 5 points required | |||||||||||||||
| Increases the soldier's elemental resistances. | |||||||||||||||||||
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| soldier | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage multiplier benefit the soldier receives while in Frenzy Stance. | |||||||||||||||||||
Each rank increases the damage bonus of Frenzy Stance by 2%. At rank 5 Frenzy Stance will add 60% damage instead of the normal 50%.
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| Soldier | 0 / 3 | 5 points required | |||||||||||||||
| Grants a special ability that increases your hate generation for a short period. | |||||||||||||||||||
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| Soldier | 0 / 1 | 5 points required | |||||||||||||||
| The soldier's derisory insults incense the target, making them attack the soldier and ignore other threats. | |||||||||||||||||||
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| Soldier | 0 / 5 | 5 points required | |||||||||||||||
| Slightly increases the invulnerability ratings benefit the soldier receives while in Defensive Stance. The effect of the benefit increases with the amount of points put into the feat. | |||||||||||||||||||
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| Soldier | 0 / 3 | 10 points required | |||||||||||||||
| The soldier has a chance of gaining a surge of health whenever they are damage by sorcery. | |||||||||||||||||||
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| Soldier | 0 / 3 | 10 points required | |||||||||||||||
| Increases the damage done by the soldier's attacks. | |||||||||||||||||||
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| Soldier | 0 / 3 | 10 points required | |||||||||||||||
| Augments the Defensive Stance with a damage shield so any enemy striking this shield takes damage. Extra feat points invested increase the damage inflicted. | |||||||||||||||||||
this feat currently does not seem to work properly.
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| Soldier | 0 / 3 | 10 points required | |||||||||||||||
| The soldier has a chance of gaining a surge of health whenever the soldier is physcailly struck in combat when he is in Defensive Stance. | |||||||||||||||||||
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| Soldier | 0 / 3 | 15 points required | |||||||||||||||
| Permanently decreases the defensive penalty incurred during Frenzy Stance. | |||||||||||||||||||
Each rank reduces the penalty to all invulnerabilities by 10%. At rank 3 the penalties to all invulnerabilities will be -70% instead of the normal -100%.
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| Soldier | 0 / 1 | 15 points required | |||||||||||||||
| This quick ability deflects half the damage inflicted by the next attack and for a short time shields the conqueror from a high amount of damage. Any enemy striking this shield takes damage. | |||||||||||||||||||
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| Soldier | 0 / 1 | 15 points required | |||||||||||||||
| The soldier prepares to counter-attack incoming blows. When in defensive stance they have a high chance of automatically retaliating against enemy attacks. | |||||||||||||||||||
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| Soldier | 0 / 3 | 15 points required | |||||||||||||||
| Adds life regeneration to soldier's Defensive Stance. | |||||||||||||||||||
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| Soldier | 0 / 1 | 20 points required | |||||||||||||||
| This special ability increases the damage done by the soldier's attacks for a short time. | |||||||||||||||||||
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| Soldier | 0 / 1 | 20 points required | |||||||||||||||
| This ability incenses any enemies in the area, making them attack the soldier and ignore other targets. | |||||||||||||||||||
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| Soldier | 0 / 1 | 20 points required | |||||||||||||||
| The will increase the range of your AoE taunt to 5 meters. | |||||||||||||||||||