Conqueror/Feats

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Brute Tree

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Guardsman Feint (edit)
Brute 0 / 5 0 points required
The conqueror gains increased invulnerability rating for a short time when using Feint Attack combos.
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Two-Handed Master (edit)
Brute 0 / 5 5 points required
Increases the damage done by the soldier's two-handed attacks, both edged and blunt.
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Lumbering Hulk (edit)
Brute 0 / 3 10 points required
Grants the conqueror an ability which for a short time increases life regeneration and damage inflicted by attacks but reduces movement speed.
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Power Counterstrike (edit)
Brute 0 / 5 10 points required
Increases the damage done by all Guard of Dancing Steel combos.
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Improved Furious Inspiration (edit)
Brute 0 / 5 10 points required
Increases the healing power of the conqueror's Furious Inspiration ability.
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Devastate (edit)
Brute 0 / 5 10 points required
Increases the damage done by Batter Aside and Hail of Furious Strikes combos.
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Throat Slash (edit)
Brute 0 / 1 15 points required
New Combo: This swift combo momentarily stuns the target.
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Deep Wounds (edit)
Brute 0 / 5 15 points required
The conqueror's attacks have a chance of inflicting a bleeding wound on their target. The conqueror can have 3 such wounds active.
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Improved Lumbering Hulk (edit)
Brute 0 / 3 15 points required
Increases the rate of life regeneration and damage done by the conqueror's attacks.
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Burst Of Aggression (edit)
Brute 0 / 1 15 points required
Grants the conqueror an ability to empower their next attack so it knocks their enemy backwards and for a short time makes them more likely to ignore other targets and only attack the conqueror.
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Power Feint (edit)
Brute 0 / 5 15 points required
Increases the damage done by all two-handed Feint Attack combos.
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Crushing Onslaught (edit)
Brute 0 / 1 20 points required
Grants the soldier an ability to empower their next attack so it reduces the target's movement speed and damage done by their attacks.
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Heroic Call (edit)
Brute 0 / 1 20 points required
Grants the conqueror an ability which plants a banner in the ground, increasing the damage of the team.
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Remorseless Aggression (edit)
Brute 0 / 1 20 points required
Reduces the reuse time of all two-handed combos.
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Frostbite (edit)
Brute 0 / 1 25 points required
Improves the Hoarfrost special ability by additionally lowering the damage of any for hit by the Hoarfrost effect.
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Cold Steel (edit)
Brute 0 / 5 25 points required
Improves the Hoarfrost by increasing the frequency and amount of cold damage inflicted. More points in this feat increase the frequency and damage bonus.
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Improved Vitalize (edit)
Brute 0 / 3 25 points required
Augments the Vitalize the Ranks special ability by increasing the rate of mana regeneration.
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Legendary Heroic Call (edit)
Brute 0 / 3 25 points required
Improves the Heroic Call ability by increasing the damage bonus, adding a life regeneration effect an adding bonus magic damage.
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At Death'S Door (edit)
Brute 0 / 3 25 points required
Increases the elemental invulnerability bonuses of the conqueror's War Cry to the Death and all team members receive an immunity rating increase. Casting hostile spells at the conqueror has a chance of inflicting retaliator damage.
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Improved Shield Of Retribution (edit)
Brute 0 / 5 30 points required
Increases the damage done by Shield of Retribution counterattacks. Each foe that attacks you increases the damage inflicted by the retaliatory strike from your Guard of Dancing Steel.
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Mocking Sneer (edit)
Brute 0 / 5 30 points required
All two-handed combo starters cause increased hate generation. In addition, foes affected by Mocking Sneer that attack you grant you a damage bonus.
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Angel Of Fury (edit)
Brute 0 / 1 30 points required
All two-handed combos have a chance of triggering the conqueror's Furious Inspiration special ability.
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Improved Dancing Steel (edit)
Brute 0 / 5 35 points required
Increases the frequency of the conqueror's retaliatory strikes when Guard of Dancing Steel combo is active
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Steel Disciplines (edit)
Brute 0 / 2 35 points required
Increases the duration of all Orders, Commands and Formations.
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Colossus Of War (edit)
Brute 0 / 5 35 points required
Your attacks will increase your own damage. This effect can stack up to 20 times. This bonus damage is increased if you have fully trained Improved Lumbering Hulk. This effect will stack up faster if you have fully trained Improved Lumbering Hulk and are using that ability while attacking multiple foes.
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Overcome The Odds (edit)
Brute 0 / 1 40 points required
Grants the soldier an ability that increases their invulnerability ratings and health regeneration based on the number of foes in their vicinity.
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Blessed Conquest (edit)
Brute 0 / 1 40 points required
Grants the Conqueror an ability that makes them invulnerable for a brief time, but increases any damage inflicted on the by elemental attacks for a short time afterwards.

[edit] Carnage Tree

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Lacerate (edit)
Carnage 0 / 5 0 points required
All the soldier's secondary attacks have a chance of inflicting a wound that bleeds for a short time.
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Secondary Laceration (edit)
Carnage 0 / 5 5 points required
All the soldier's secondary attacks have a chance of inflicting a wound that bleeds for a short time.
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Annihilate (edit)
Carnage 0 / 3 5 points required
Grants the conqueror an ability which greatly increases the critical strike chance of their next combo.
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Dual Master (edit)
Carnage 0 / 3 5 points required
Increases the damage done by all dual-wield combos.
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Offhand Precision (edit)
Carnage 0 / 5 10 points required
Increases the chance the conqueror's offhand weapon will hit the target.
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Improved Wrath (edit)
Carnage 0 / 5 10 points required
Augments the Fire Weave special ability by increasing the damage done and chance for the effect to trigger.
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Lingering Wrath (edit)
Carnage 0 / 1 10 points required
Improves the Fire Weave special ability by adding a burning wound that damages the target for a short time.
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Improved Defiance (edit)
Carnage 0 / 3 15 points required
Adds a stamina and mana regeneration effect to the soldier's Defiance ability.
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Defiance (edit)
Carnage 0 / 5 15 points required
Grants the soldier an ability that heals all team members. Can only be used if Furious Inspiration is active.
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Rend And Tear (edit)
Carnage 0 / 5 15 points required
Increases the damage inflicted during the Bloodbath combos.
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War Lord (edit)
Carnage 0 / 1 15 points required
A permanent ability that increases teh stamina and mana renewal rates of the conqueror and their allies.
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War Lord'S March (edit)
Carnage 0 / 3 15 points required
Improves the War Leader ability by also increasing the out of combat movement speed.
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Bladeweave (edit)
Carnage 0 / 1 20 points required
Replaces the Furious Inspiration effect (when active) with an increased chance to hit with an offhand weapon.
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Bloodlust (edit)
Carnage 0 / 1 20 points required
Reduces the reuse time for all dual-wield combos.
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Improved Inspire (edit)
Carnage 0 / 3 25 points required
Augments the Inspire the Ranks special ability by increasing the amount of stamina healed.
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Skirmisher (edit)
Carnage 0 / 1 25 points required
Grants the soldier the ability to increase their movement speed bu reduces the damage done by their attacks and makes them easier to knock back.
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Rend Flesh (edit)
Carnage 0 / 3 25 points required
Grants the soldier an ability that empowers their attacks for a short time, inflicted a bleeding wound on each target struck. Each strike costs the conqueror stamina.
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Improved Rend (edit)
Carnage 0 / 5 25 points required
Augments the Rend Flesh feat by adding slashing damage to each bleeding wound, but increases the conqueror's stamina cost.
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Crippling Bloodbath (edit)
Carnage 0 / 1 30 points required
Improves the Bloodbath combos by decreasing the target's movement speed.
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Improved Bloody Hack (edit)
Carnage 0 / 5 30 points required
Increases the damage done by the conqueror's Bloody Hack combos.
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Cunning (edit)
Carnage 0 / 3 30 points required
Grants the soldier an ability that has a chance of making their attacks less likely to draw reprisal attacks from their foes.
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Quick Vengeance (edit)
Carnage 0 / 5 30 points required
Whenever attacks by an enemy there is a chance that for a short time the conqueror's attacks will cause more damage and the chance of their offhand attack hitting increases.
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Art Of War (edit)
Carnage 0 / 5 35 points required
Permanently increases the amount of hate generated by the conqueror's attacks and enables the Subtlety of War strategy.
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Reaping Blade (edit)
Carnage 0 / 1 35 points required
Grants the soldier the ability to improve the chance to hit with their offhand attacks to 100% for a short time.
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Lightning Steel (edit)
Carnage 0 / 5 35 points required
Increases damage inflicted with one handed edged and blunt weapons. Your offhand attacks gain a chance of increasing the frequency of offhand attacks. Once gained, successful offhand attacks will refresh the duration of this bonus.
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Tactical Mastery (edit)
Carnage 0 / 2 35 points required
Decreases the cooldown of all Orders, Commands and Formations.
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Whirlwind (edit)
Carnage 0 / 1 40 points required
New Combo: The Whirlwind combo attack lashed out at all nearby enemies. The strikes fall with such force they have high chance of critically injuring victims.
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Flashing Defense (edit)
Carnage 0 / 1 40 points required
New Combo: Greatly increases the conqueror's ability to evade blows but lowers the damage done by their attacks.

[edit] Soldier Tree

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Recovery (edit)
Soldier 0 / 5 0 points required
Increases the soldier's rate of life regeneration both in and out of combat. The effect is greatly increased when the soldier is out of combat.
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Stone Skin (edit)
Soldier 0 / 5 5 points required
Increases the soldier's elemental resistances.
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Improved Frenzy Stance (edit)
soldier 0 / 5 5 points required
Increases the damage multiplier benefit the soldier receives while in Frenzy Stance.

Each rank increases the damage bonus of Frenzy Stance by 2%. At rank 5 Frenzy Stance will add 60% damage instead of the normal 50%.

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Hateful Strikes (edit)
Soldier 0 / 3 5 points required
Grants a special ability that increases your hate generation for a short period.
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Goad (edit)
Soldier 0 / 1 5 points required
The soldier's derisory insults incense the target, making them attack the soldier and ignore other threats.
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Improved Defensive Stance (edit)
Soldier 0 / 5 5 points required
Slightly increases the invulnerability ratings benefit the soldier receives while in Defensive Stance. The effect of the benefit increases with the amount of points put into the feat.
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Iron Skin (edit)
Soldier 0 / 5 5 points required
Increases the soldier's physical resistances.
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Burning Vigor (edit)
Soldier 0 / 3 10 points required
The soldier has a chance of gaining a surge of health whenever they are damage by sorcery.
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Sustained Rage (edit)
Soldier 0 / 3 10 points required
Increases the damage done by the soldier's attacks.
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Counterstrike Stance (edit)
Soldier 0 / 3 10 points required
Augments the Defensive Stance with a damage shield so any enemy striking this shield takes damage. Extra feat points invested increase the damage inflicted.

this feat currently does not seem to work properly.

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Surging Health (edit)
Soldier 0 / 3 10 points required
The soldier has a chance of gaining a surge of health whenever the soldier is physcailly struck in combat when he is in Defensive Stance.
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Guarded Frenzy (edit)
Soldier 0 / 3 15 points required
Permanently decreases the defensive penalty incurred during Frenzy Stance.

Each rank reduces the penalty to all invulnerabilities by 10%. At rank 3 the penalties to all invulnerabilities will be -70% instead of the normal -100%.

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Cunning Deflection (edit)
Soldier 0 / 1 15 points required
This quick ability deflects half the damage inflicted by the next attack and for a short time shields the conqueror from a high amount of damage. Any enemy striking this shield takes damage.
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Anticipation (edit)
Soldier 0 / 1 15 points required
The soldier prepares to counter-attack incoming blows. When in defensive stance they have a high chance of automatically retaliating against enemy attacks.
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Lifesaver (edit)
Soldier 0 / 3 15 points required
Adds life regeneration to soldier's Defensive Stance.
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Volcanic Rage (edit)
Soldier 0 / 1 20 points required
This special ability increases the damage done by the soldier's attacks for a short time.
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Goad Mob (edit)
Soldier 0 / 1 20 points required
This ability incenses any enemies in the area, making them attack the soldier and ignore other targets.
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Improved Goad Mob (edit)
Soldier 0 / 1 20 points required
The will increase the range of your AoE taunt to 5 meters.
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