Conqueror/Abilities

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 Abilities

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set

Click on a class name to find currently known information on combos, auras and spells pieced together from videos and AOC expositions!


[edit] Conqueror Auras

[edit] Offensive Auras

Name Description
Fire Weave Grants bonus fire damage to all melee and ranged attacks of the caster's team, while occasionally inflicting instant fire damage on their targets and decreasing targets fire invulnerability.
Hoarfrost Adds a chilling effect to any of their melee or ranged attacks.
Tempest Channels the power of the storms into the party members, damaging all foes who come near.
Incite the Ranks Increases the overall damage of the conqueror's fellows.

[edit] Bonus Auras

Name Description
Marshal the Ranks Reduces chances to miss for all party members.
Vitalize the Ranks Critical: replenishing the mana of the group at an increased rate (magic users)
Inspire the Ranks Critical: replenishing the stamina of the group at an increased rate.
Rally the Troops Slightly less stamina and mana regeneration, but does both at the same time, for when all members of the party require one last push for a particularly troublesome foe.
To the Death Increases conqueror and teammates invulnerabilities.
Shield of Retribution Reflects damage received by conqueror and teammates back to the aggressor.


[edit] Conqueror Combos

Name Description Level Attack Stamina Cost Cooldown Weapon Requirement
Barrage of Furious Strikes
Dancing Steel Makes it easier for the conqueror to dodge attacks.
Hail of Furious Strikes
Heroic Call Inspires their comrades to strike harder at the enemies surrounding them.
Rallying Strike Lowers the amount of damage the group takes should an attack slip their their guard.
Rhythm of War


[edit] See also

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