Classes

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Archetypes Classes
Priest Priest of MitraTempest of SetBear Shaman
Rogue BarbarianAssassinRanger
Soldier GuardianConquerorDark Templar
Mage Herald of XotliDemonologistNecromancer


[edit] Class Evolution

  • The player is then given the option of completing single-player Destiny Quests at night, and playing alongside other players in the daytime to complete various other quests in and around Tortage.
  • At level 20, after completing sufficient quests on the island of Tortage, players will then travel to their race's starting area.

[edit] See also

[edit] Weapon Proficiencies

  1HE 1HB 2HE 2HB Polearm Bow Dagger Thrown Crossbow
Priest
Priest of Mitra
Tempest of Set
Bear Shaman
Soldier
Guardian
Conqueror
Dark Templar
Rogue


Barbarian
Assassin
Ranger
Mage
Herald of Xotli
Demonologist
Necromancer
Can dual wield.   Acquired at higher levels.

[edit] FAQ

  • Do you pick a class when you start playing?
    • Yes - and then you undertake the character creation process. Character creation at the game’s start is all about modeling your character the way you want him or her to be – changing their height, their muscle size, the shape of their head, aging of their skin and so on.
  • Will there be crafting-specific classes?
    • No, you won’t pick a crafting class like you would pick an ordinary class. There is definitively a room for crafters in the game, and you will be able to become one. As a crafter you will have access to crafting-specific trade skills.
  • What crafting skills are there?
    • The crafting skills planned for launch are weaponsmithing, alchemy, armorsmithing, gemcutting and architecture. Each of these gives the player the ability to make items and structures that are both beneficial for the player him or herself, as well as other players.
  • What sort of skills will players have in the game?
    • There will be several skills planned for the players to improve over time, such as hiding, climbing, taunting and so on. Skills will be raised by investing skill points made available at each level-up, but the main focus in Age of Conan is actually not skills, but feats.
  • How do feats work?
    • Feats are the meat of character development. There will be hundreds of different feats in the game, and you will both choose them as you go and have some automatically assigned to you. Feats can do anything from modifying statistics to controlling which items you are allowed to use. One feat can, for instance, allow you to use a special form of armor, while another feat would allow you to perform certain attacks. The feat system in Age of Conan is extremely elaborate, giving you the chance to create characters that are as unique as yourself.
  • How do you obtain feats?
    • You obtain feats every few levels as they become available to you, and you will have to train to get them. Training is done by computer-controlled characters that you find in various locations of the world, and you will have to pay money for the trainer to teach you the feats you want.
  • Will players be able to use any rogue or thief specific feats?
    • Yes, absolutely. There are several specific feats for the rogue classes, and we are planning to implement basic functions like hiding and pick-pocketing. We’re also aiming to include climbing and lock-picking so that players will be able to break into places and steal stuff. Even Conan himself, who now is King of Aquilonia, used to be a thief and the Conan lore is fraught with situations where characters have stolen from other people. It is a part of Hyborian life.
  • How many levels are there in the game?
    • At launch the game includes a total of 80 levels. This is the main experience pool, which you advance by fighting and generally developing your character. There is also a PvP specific level-tree that contains 20 levels, and we’re also planning specific level-trees for some prestige classes.
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