Bear Shaman/Feats
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
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Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
Contents |
[edit] Feat Calculator
Feat Calculator (conanarmory.com)
[edit] Spirits Tree
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| Spirits | 0 / 5 | 0 points required | |||||||||||||||
| Improves the Blood Flow spell by increasing the damage done by the bear shaman's melee attacks for a short period of time. | |||||||||||||||||||
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| Spirits | 0 / 5 | 5 points required | |||||||||||||||
| Grants the bear shaman an ability which is triggered by their next melee attack and places a moderate healing effect on the priest's group members. | |||||||||||||||||||
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| Spirits | 0 / 5 | 5 points required | |||||||||||||||
| Enhances the Spirit of the Bear spell by increasing the amount of life gained | |||||||||||||||||||
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| Spirits | 0 / 3 | 10 points required | |||||||||||||||
| When the Renewal prayer is triggered it also increases the team's chance to evade attacks. | |||||||||||||||||||
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| Spirits | 0 / 1 | 10 points required | |||||||||||||||
| A prayer which increases the damage done by all group members. | |||||||||||||||||||
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| Spirits | 0 / 5 | 15 points required | |||||||||||||||
| Improves the Blood Flow spell increasing the bear shaman's melee damage. | |||||||||||||||||||
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| Spirits | 0 / 3 | 15 points required | |||||||||||||||
| Adds a chance of poisoning foes struck by the priest's melee attacks for a short time. | |||||||||||||||||||
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| Spirits | 0 / 1 | 20 points required | |||||||||||||||
| Makes all the team members immune to effects that root them to the ground, preventing movement. | |||||||||||||||||||
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| Spirits | 0 / 3 | 20 points required | |||||||||||||||
| Augments the effects of all the bear shamans Spirit Totem prayers. | |||||||||||||||||||
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| Spirits | 0 / 1 | 20 points required | |||||||||||||||
| A new manifestation, Rabies which inflicts lingering poison damage upon all nearby enemies. | |||||||||||||||||||
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| Spirits | 0 / 3 | 25 points required | |||||||||||||||
| Improves the Wild Energy special ability by adding a increased mana regeneration effect. | |||||||||||||||||||
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| Spirits | 0 / 3 | 25 points required | |||||||||||||||
| All the bear shaman's melee attacks have a chance of increasing their mana. | |||||||||||||||||||
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| Spirits | 0 / 1 | 25 points required | |||||||||||||||
| Drains mana from the target and shares it with the shaman's team. | |||||||||||||||||||
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| Spirits | 0 / 3 | 25 points required | |||||||||||||||
| Substantially increase the damage inflicted by the Rabies manifestation. | |||||||||||||||||||
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| Spirits | 0 / 5 | 25 points required | |||||||||||||||
| Grants the bear shaman an ability which increases the damage done by their attacks but reduces the strength of their healing spells. | |||||||||||||||||||
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| Spirits | 0 / 5 | 30 points required | |||||||||||||||
| Improves the Blood Flow prayer by increasing the amount of healing it does. | |||||||||||||||||||
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| Spirits | 0 / 5 | 30 points required | |||||||||||||||
| This spell increases the shaman's life regeneration and places a secondary effect on the target that has a chance of placing a minor healing effect on their attackers. | |||||||||||||||||||
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| Spirits | 0 / 3 | 35 points required | |||||||||||||||
| Continuously heals all friendly targets nearby the bear shaman. | |||||||||||||||||||
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| Spirits | 0 / 2 | 35 points required | |||||||||||||||
| Power Increase Affected. Increases damage and healing by 25% Ether Theft. Increases the mana gained by the Ether Theft combo. | |||||||||||||||||||
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| Spirits | 0 / 5 | 35 points required | |||||||||||||||
| Meta Change Affected. Modify recast time by -5 minutes Adrenaline Surge. Reduces the cast and reust time of the Adrenaline Surge special ability. | |||||||||||||||||||
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| Spirits | 0 / 1 | 40 points required | |||||||||||||||
| Absorbs all the damage done by the next attack against he bear shaman. | |||||||||||||||||||
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| Spirits | 0 / 1 | 40 points required | |||||||||||||||
| Silences all nearby foes, preventing casters from using their spells. | |||||||||||||||||||
[edit] Wrath Tree
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| Wrath | 0 / 5 | 0 points required | |||||||||||||||
| All of the bear shaman's attacks have a chance of triggering a secondary effect on Blood Flow, adding an extra healing effect. | |||||||||||||||||||
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| Wrath | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the Ursine Brawl combos. | |||||||||||||||||||
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| Wrath | 0 / 5 | 5 points required | |||||||||||||||
| Increases the damage done by the bear shaman's two-handed blunt weapons. | |||||||||||||||||||
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| Wrath | 0 / 3 | 10 points required | |||||||||||||||
| Augments the Grizzled Hide spell by increasing the physical resistance bonuses. | |||||||||||||||||||
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| Wrath | 0 / 5 | 10 points required | |||||||||||||||
| Increases the initial damage done by all Internal Bleed combos. | |||||||||||||||||||
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| Wrath | 0 / 3 | 15 points required | |||||||||||||||
| Each time a foe strikes the bear shaman in melee there is a chance of them being poisoned, which damages them for a short period of time and disorientates them so they are less likely to attack the priest. | |||||||||||||||||||
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| Wrath | 0 / 3 | 15 points required | |||||||||||||||
| Targets enemies in a wide cone in front of the bear shaman and reduces the damage inflicted by their strikes for a short time. | |||||||||||||||||||
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| Wrath | 0 / 3 | 15 points required | |||||||||||||||
| Increases the lingering damage done by all Internal Bleed combos. | |||||||||||||||||||
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| Wrath | 0 / 1 | 20 points required | |||||||||||||||
| Temporarily increases the damage inflicted by the priest and boosts the maximum life of all team mates. | |||||||||||||||||||
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| Wrath | 0 / 1 | 20 points required | |||||||||||||||
| Enhances the armor break combos to inflict more damage. | |||||||||||||||||||
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| Wrath | 0 / 3 | 25 points required | |||||||||||||||
| Grants the priest an ability which increases their rate of life regeneration but increases the damage inflicted by enemy attacks. | |||||||||||||||||||
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| Wrath | 0 / 3 | 25 points required | |||||||||||||||
| Temporarily reduces the damage done to the priest by enemies attacks. | |||||||||||||||||||
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| Wrath | 0 / 5 | 25 points required | |||||||||||||||
| Augmenst Blood Flow with a chance to heal all team members whenever triggered. | |||||||||||||||||||
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| Wrath | 0 / 3 | 25 points required | |||||||||||||||
| Graints the priest an ability which makes the priest less likely to draw enemy's ire and change targets to tattack the bear shaman, but lowers the shaman's life. | |||||||||||||||||||
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| Wrath | 0 / 5 | 30 points required | |||||||||||||||
| When the spells Claws of Stone and Spirit Totem: Stone are both active, there is a chance when Claws of stone triggers it increases the shaman's invulnerability rating. | |||||||||||||||||||
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| Wrath | 0 / 5 | 30 points required | |||||||||||||||
| When the prayes of Claws of Corruption and Spirit Totem: Profane are both active, there is a chance when Claws of Corruption triggers it increases the poison and unholy damage of their attack. | |||||||||||||||||||
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| Wrath | 0 / 3 | 35 points required | |||||||||||||||
| Improves the Spirit Totem: Stone prayer by increasing the dmaage inflicted. | |||||||||||||||||||
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| Wrath | 0 / 5 | 35 points required | |||||||||||||||
| Blood spilled by these savage blows heals the bear shaman and their group members. | |||||||||||||||||||
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| Wrath | 0 / 3 | 35 points required | |||||||||||||||
| When cast, the bear shaman's strikes have a chance of inflicting a bleeding wound and increasing the damage done by the priest's own attacks. | |||||||||||||||||||
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| Wrath | 0 / 1 | 40 points required | |||||||||||||||
| All the bear shaman's attacks have a chance of adding to their Nature's Revenge counter. When this counter reaches ten all nearby allies will be healed. | |||||||||||||||||||
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| Lotus | 0 / 2 | 25 points required | |||||||||||||||
| Enhances the 'Blindside' combo, causing it to drain stamina from the target. | |||||||||||||||||||
[edit] Priest Tree
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| Priest | 0 / 5 | 0 points required | |||||||||||||||
| Increases the priest's mana regeneration rate in and out of combat. | |||||||||||||||||||
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| Priest | 0 / 5 | 5 points required | |||||||||||||||
| Protects the priest from physical damage. | |||||||||||||||||||
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| Priest | 0 / 2 | 5 points required | |||||||||||||||
| Increases the range for all the priest's burst heal prayers. | |||||||||||||||||||
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| Priest | 0 / 5 | 5 points required | |||||||||||||||
| Protects the priest from hostile magic. | |||||||||||||||||||
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| Priest | 0 / 2 | 10 points required | |||||||||||||||
| Increases the area of effect for all cone-based heals. | |||||||||||||||||||
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| Priest | 0 / 2 | 15 points required | |||||||||||||||
| Makes soldiers not in Frenzy Stance provoke more hatred from their foes. | |||||||||||||||||||
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| Priest | 0 / 3 | 15 points required | |||||||||||||||
| Improves cone heals by reducing the reuse time between castings. | |||||||||||||||||||
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| Priest | 0 / 3 | 15 points required | |||||||||||||||
| . | |||||||||||||||||||
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| Priest | 0 / 1 | 15 points required | |||||||||||||||
| Grants the priest the ability to reduce a target's hate toward the priest, making them less likely to break off from their current target to attack the priest. | |||||||||||||||||||
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| Priest | 0 / 3 | 15 points required | |||||||||||||||
| The priest has a chance of recovering mana when damaged by hostile magic. | |||||||||||||||||||
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| Priest | 0 / 5 | 20 points required | |||||||||||||||
| Increases the priest's melee damage and damage done by electrical and unholy spells. | |||||||||||||||||||
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| Priest | 0 / 2 | 20 points required | |||||||||||||||
| Decreases the chance of the priest's prayers being interrupted. | |||||||||||||||||||
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| Priest | 0 / 3 | 20 points required | |||||||||||||||
| Reduces the mana cost of all healing spells. | |||||||||||||||||||
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| Priest | 0 / 5 | 20 points required | |||||||||||||||
| Reduces the casting time of all burst healing spells. | |||||||||||||||||||

