Barbarian/Feats

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Berserker Tree

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Blood Rage (edit)
Berserker 0 / 5 0 points required
Grants the barbarian the Blood Rage Stance that increases the damage inflicted upon foes and enemy attacks have a chance of increases the barbarian's rate of life regeneration. The health effect can be applied three times.
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Atrocity (edit)
Berserker 0 / 5 5 points required
Increases the damage done by the barbarian's Butcher combos.
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Great Weapons Master (edit)
Berserker 0 / 5 5 points required
Increases the damage done by two-handed edged and two-handed blunt weapons.
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Shock And Awe (edit)
Berserker 0 / 3 10 points required
Reduces the reuse time for Stunning Punch and Clobber combos.
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Staggering Punch (edit)
Berserker 0 / 3 10 points required
Improves the Stunning Punch combos by adding an effect that also reduces the victims movement speed.
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Reverse Swing (edit)
Berserker 0 / 5 10 points required
Augments the Staggering Blow combo by increasing the damage the barbarian inflicts.
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Paralysis (edit)
Berserker 0 / 1 10 points required
Enhances the knockback combo starters by adding an effect that roots the target for 1 second. This effect does not trigger immunity.
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Eyes Of Madness (edit)
Berserker 0 / 5 15 points required
Grants the barbarian an ability that makes all foes in the vicinity less likely to focus their attacks on them.
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Steadfast (edit)
Berserker 0 / 5 15 points required
Permanently increases the barbarian's resistance to fear effects.
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Grisly Wounds (edit)
Berserker 0 / 5 15 points required
Augments the Jagged Cut and Butcher combos by adding more damage over time.
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No Escape (edit)
Berserker 0 / 1 20 points required
Grants you a clickable ability that allows you to throw your weapon to impale the enemy, causing massive damage over time and stunning him. This ability disarms you for a period of time.
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Earthshatter (edit)
Berserker 0 / 1 20 points required
This mighty combo stuns all foes in close vicinity.
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Finishing Blow (edit)
Berserker 0 / 3 20 points required
Grants the barbarian a charge ability available after they knock back an enemy. Tier charge causes severe damage but has a high stamina cost and long reuse time.
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Unstable Mind (edit)
Berserker 0 / 3 25 points required
Grants the barbarian an ability which removes all stun, snare and root effects and gives them immunity for a short period of time.
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Comatose (edit)
Berserker 0 / 2 30 points required
Enhances the Stunning Punch combo by increasing the amount of time the victim is stunned for.
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Hammer And Anvil (edit)
Berserker 0 / 5 30 points required
Enhances the Stunning Punch combo by increasing the damage it inflicts.
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Rampaging Horde (edit)
Berserker 0 / 1 35 points required
Grants you an ability that increases the damage you inflict upon foes based on the number of friendly Barbarians within range. Max of 10.
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Scatter Foes (edit)
Berserker 0 / 3 35 points required
Grants the barbarian a combo that will knock back all foes in a wide cone in front of them.
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Decapitation (edit)
Berserker 0 / 1 35 points required
Grants you a 1-hit combo inflicting massive damage upon your foe and increases fatality chance, but has a long reuse time.
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Welcoming Death (edit)
Berserker 0 / 1 40 points required
Grants you a clickable effect that increases the damage you inflict upon your target based on the number of dead foes in range. Max of 10.
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Thirst For Blood (edit)
Berserker 0 / 1 40 points required
Grants you a clickable ability that affects the whole team. Each attack a party member performs, or is the victim of, has a chance to trigger an effect that increases the damage inflicted upon foes. It also increases health and stamina regeneration.

[edit] Reaver Tree

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Reaver (edit)
Reaver 0 / 5 0 points required
Stance that increases the damage inflicted upon foes. It also

gives a chance to trigger an effect that will increase damage even further. The effect can stack 3 times.

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Hand Weapon Expert (edit)
Reaver 0 / 5 5 points required
Increases damage inflicted with 1-handed edged and 1-handed blunt weapons.
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Ambidextrous (edit)
Reaver 0 / 5 5 points required
Permanently increase the chance to attack with the secondary weapon.
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Sever (edit)
Reaver 0 / 5 10 points required
Grants a permanent chance for attacks with the primary weapon

to trigger an effect that inflicts slashin damage on your target.

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Devastation (edit)
Reaver 0 / 1 10 points required
Increases the chance to inflicts critical damage when using a

multi-hit started combo.

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Smash 'N Crush (edit)
Reaver 0 / 3 10 points required
Increases the damage inflicted by multi-hit started combos.
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Twist And Tear (edit)
Reaver 0 / 5 15 points required
All attacks with the barbarian's off-hand weapon have a chance of inflicting a bleeding wound that damages the victim for a short time. This effect can be applied five times.
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Predatory Instincts (edit)
Reaver 0 / 3 15 points required
Grants you a clickable effect that increases your evasion skill and stamina regeneration for a short time.
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Gushing Wounds (edit)
Reaver 0 / 5 15 points required
Augments the Cyclone of Steel combo with a chance to inflict a bleeding wound that damages the victim for a short time.
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Haste (edit)
Reaver 0 / 1 20 points required
Grants you a clickable ability that increases damage inflicted upon foes and

slightly increases your movement speed.

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Too Many To Count (edit)
Reaver 0 / 1 20 points required
Grants you a clickable ability that increases damage inflicted based on how

many living foes are close to you. Allowed to stacks 10 times.

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Adrenaline Rush (edit)
Reaver 0 / 1 20 points required
Grant you a clickable ability that increases the damage inflicted

upon your foes. It can only be used when your health is below 40%, and cancels when your health is above 60%.

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Jagged Weapons (edit)
Reaver 0 / 3 25 points required
Increases the damage inflicted by the barbarian's Jagged Cut combos.
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Cyclone Of Razors (edit)
Reaver 0 / 5 25 points required
Increases the damage done by the barbarian's Cyclone of Steel combo.
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Spirit Of The Panther (edit)
Reaver 0 / 3 25 points required
Grants the barbarian an ability which increases their chance of inflicting critical damage with the Cyclone of Steel combo when the Predatory Instincts feat ability is active.
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Boiling Blood (edit)
Reaver 0 / 2 25 points required
Increases damage done by the barbarian's blows while the Savage Rage combo is in effect.
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Back In The Fray (edit)
Reaver 0 / 1 30 points required
Graints you a clickable short range charge ability that can be used

after you are hit with a knock back.

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Unstoppable Berserker (edit)
Reaver 0 / 2 30 points required
Enhances Adrenaline Rush by increases stamina regeneration.
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Shrapnel (edit)
Reaver 0 / 5 35 points required
Improves the barbarian's Wreck Armor combo by inflicting piercing damage on any enemies nearby the primary target.
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Rupture Armor (edit)
Reaver 0 / 1 35 points required
Improves the Crust Armor combos so they inflict more damage.
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Impale (edit)
Reaver 0 / 5 35 points required
Grants the barbarian an ability so their next attack inflicts significant bleeding wounds with both their weapons.
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Dance Of Death (edit)
Reaver 0 / 1 40 points required
Grants you a clickable ability that makes all attacks inflict

instant damage to all foes in close vicinity.

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Armageddon Falls (edit)
Reaver 0 / 1 40 points required
Grants you a clickable ability that for 12 seconds give you a 100%

chance of inflicting your target with an effect that makes him take damage every time he is hit for 3 seconds.

[edit] Rogue Tree

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Toughness (edit)
Rogue 0 / 5 0 points required
Increases the rogue's physical resistance rating.
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Subtlety (edit)
Rogue 0 / 3 5 points required
The rogue's strikes have less chance of attracting a foe's ire, making them

break off from another target and attacking the rogue.

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Keen Senses (edit)
Rogue 0 / 1 5 points required
Substantially reduces the reuse time of the Search ability.
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Natural Protection (edit)
Rogue 0 / 5 5 points required
Increases the rogue's elemental resistance ratings.
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Acrobat (edit)
Rogue 0 / 3 10 points required
Increases the rogue's evasion rating.
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Mountaineer (edit)
Rogue 0 / 2 10 points required
Improves the team's climbing ability and reduces the damage inflicted by

falls to the rogue.

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Swift Shadows (edit)
Rogue 0 / 3 10 points required
Increases the rogue's movement rate while they are using their stealth abilities.
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Concealment (edit)
Rogue 0 / 2 10 points required
Slightly increases the stealth rating of their team.
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Distraction (edit)
Rogue 0 / 3 10 points required
Reduces the hate generated by the blows of any team mates not in Defensive

Stance, making it less likely for targets to break off and engage their attackers.

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Wiles (edit)
Rogue 0 / 1 15 points required
Grants a special ability that makes the target less likely to break off

and attack the rogue.

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Ambush (edit)
Rogue 0 / 1 15 points required
If used against a minion it is instantly killed. The stealthed rogue

must briefly wait before attacking.

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Excellent Balance (edit)
Rogue 0 / 5 15 points required
Grants the rogue an ability which gives them a substantial chance to

escape snares that slow movement and root effects that prevent movement.

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Quick Recovery (edit)
Rogue 0 / 1 15 points required
The rogue instantly recovers stamina after being knocked back in melee.
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Agile Mind (edit)
Rogue 0 / 3 20 points required
Grants a special ability which gives them a substantial chance to

escape fear or charm effects.

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Brutality (edit)
Rogue 0 / 3 20 points required
Grants the rogue a special ability which increases the chance of their

team performing fatalities.

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Endurance (edit)
Rogue 0 / 5 20 points required
Reduces the reuse time of the Second Wind ability.
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Second Wind (edit)
Rogue 0 / 1 20 points required
Gives a short duration but substantial stamina boost. Takes a moderate

amount of time to refresh.

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Escape Artist (edit)
Rogue 0 / 3 20 points required
Grants the rogue an ability which gives them a substantial chance to escape s

nares that slow movement and root effects that prevent movement.

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Trickery (edit)
Rogue 0 / 1 25 points required
Grants the rogue a special ability which confuses the target, resetting their

target priorities.

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Cheat The Reaper (edit)
Rogue 0 / 2 25 points required
The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.
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