This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.From WikiAOC
[edit] Berserker Tree
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| Berserker
| 0 / 5
| 0 points required
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| Grants the barbarian the Blood Rage Stance that increases the damage inflicted upon foes and enemy attacks have a chance of increases the barbarian's rate of life regeneration. The health effect can be applied three times.
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| Berserker
| 0 / 5
| 5 points required
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| Increases the damage done by the barbarian's Butcher combos.
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| Berserker
| 0 / 5
| 5 points required
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| Increases the damage done by two-handed edged and two-handed blunt weapons.
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| Berserker
| 0 / 3
| 10 points required
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| Reduces the reuse time for Stunning Punch and Clobber combos.
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| Berserker
| 0 / 3
| 10 points required
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| Improves the Stunning Punch combos by adding an effect that also reduces the victims movement speed.
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| Berserker
| 0 / 5
| 10 points required
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| Augments the Staggering Blow combo by increasing the damage the barbarian inflicts.
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| Berserker
| 0 / 1
| 10 points required
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| Enhances the knockback combo starters by adding an effect that roots the target for 1 second. This effect does not trigger immunity.
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| Berserker
| 0 / 5
| 15 points required
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| Grants the barbarian an ability that makes all foes in the vicinity less likely to focus their attacks on them.
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| Berserker
| 0 / 5
| 15 points required
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| Permanently increases the barbarian's resistance to fear effects.
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| Berserker
| 0 / 5
| 15 points required
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| Augments the Jagged Cut and Butcher combos by adding more damage over time.
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| Berserker
| 0 / 1
| 20 points required
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| Grants you a clickable ability that allows you to throw your weapon to impale the enemy, causing massive damage over time and stunning him. This ability disarms you for a period of time.
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| Berserker
| 0 / 1
| 20 points required
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| This mighty combo stuns all foes in close vicinity.
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| Berserker
| 0 / 3
| 20 points required
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| Grants the barbarian a charge ability available after they knock back an enemy. Tier charge causes severe damage but has a high stamina cost and long reuse time.
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| Berserker
| 0 / 3
| 25 points required
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| Grants the barbarian an ability which removes all stun, snare and root effects and gives them immunity for a short period of time.
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| Berserker
| 0 / 2
| 30 points required
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| Enhances the Stunning Punch combo by increasing the amount of time the victim is stunned for.
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| Berserker
| 0 / 5
| 30 points required
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| Enhances the Stunning Punch combo by increasing the damage it inflicts.
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| Berserker
| 0 / 1
| 35 points required
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| Grants you an ability that increases the damage you inflict upon foes based on the number of friendly Barbarians within range. Max of 10.
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| Berserker
| 0 / 3
| 35 points required
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| Grants the barbarian a combo that will knock back all foes in a wide cone in front of them.
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| Berserker
| 0 / 1
| 35 points required
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| Grants you a 1-hit combo inflicting massive damage upon your foe and increases fatality chance, but has a long reuse time.
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| Berserker
| 0 / 1
| 40 points required
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| Grants you a clickable effect that increases the damage you inflict upon your target based on the number of dead foes in range. Max of 10.
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| Berserker
| 0 / 1
| 40 points required
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| Grants you a clickable ability that affects the whole team. Each attack a party member performs, or is the victim of, has a chance to trigger an effect that increases the damage inflicted upon foes. It also increases health and stamina regeneration.
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[edit] Reaver Tree
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| Reaver
| 0 / 5
| 0 points required
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| Stance that increases the damage inflicted upon foes. It also
gives a chance to trigger an effect that will increase damage
even further. The effect can stack 3 times.
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| Reaver
| 0 / 5
| 5 points required
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| Increases damage inflicted with 1-handed edged and 1-handed blunt weapons.
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| Reaver
| 0 / 5
| 5 points required
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| Permanently increase the chance to attack with the secondary weapon.
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| Reaver
| 0 / 5
| 10 points required
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| Grants a permanent chance for attacks with the primary weapon
to trigger an effect that inflicts slashin damage on your target.
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| Reaver
| 0 / 1
| 10 points required
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| Increases the chance to inflicts critical damage when using a
multi-hit started combo.
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| Reaver
| 0 / 3
| 10 points required
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| Increases the damage inflicted by multi-hit started combos.
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| Reaver
| 0 / 5
| 15 points required
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| All attacks with the barbarian's off-hand weapon have a chance of inflicting a bleeding wound that damages the victim for a short time. This effect can be applied five times.
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| Reaver
| 0 / 3
| 15 points required
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| Grants you a clickable effect that increases your evasion skill and stamina regeneration for a short time.
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| Reaver
| 0 / 5
| 15 points required
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| Augments the Cyclone of Steel combo with a chance to inflict a bleeding wound that damages the victim for a short time.
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| Reaver
| 0 / 1
| 20 points required
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| Grants you a clickable ability that increases damage inflicted upon foes and
slightly increases your movement speed.
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| Reaver
| 0 / 1
| 20 points required
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| Grants you a clickable ability that increases damage inflicted based on how
many living foes are close to you. Allowed to stacks 10 times.
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| Reaver
| 0 / 1
| 20 points required
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| Grant you a clickable ability that increases the damage inflicted
upon your foes. It can only be used when your health is below 40%,
and cancels when your health is above 60%.
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| Reaver
| 0 / 3
| 25 points required
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| Increases the damage inflicted by the barbarian's Jagged Cut combos.
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| Reaver
| 0 / 5
| 25 points required
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| Increases the damage done by the barbarian's Cyclone of Steel combo.
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| Reaver
| 0 / 3
| 25 points required
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| Grants the barbarian an ability which increases their chance of inflicting critical damage with the Cyclone of Steel combo when the Predatory Instincts feat ability is active.
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| Reaver
| 0 / 2
| 25 points required
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| Increases damage done by the barbarian's blows while the Savage Rage combo is in effect.
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| Reaver
| 0 / 1
| 30 points required
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| Graints you a clickable short range charge ability that can be used
after you are hit with a knock back.
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| Reaver
| 0 / 2
| 30 points required
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| Enhances Adrenaline Rush by increases stamina regeneration.
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| Reaver
| 0 / 5
| 35 points required
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| Improves the barbarian's Wreck Armor combo by inflicting piercing damage on any enemies nearby the primary target.
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| Reaver
| 0 / 1
| 35 points required
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| Improves the Crust Armor combos so they inflict more damage.
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| Reaver
| 0 / 5
| 35 points required
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| Grants the barbarian an ability so their next attack inflicts significant bleeding wounds with both their weapons.
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| Reaver
| 0 / 1
| 40 points required
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| Grants you a clickable ability that makes all attacks inflict
instant damage to all foes in close vicinity.
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| Reaver
| 0 / 1
| 40 points required
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| Grants you a clickable ability that for 12 seconds give you a 100%
chance of inflicting your target with an effect that makes him take
damage every time he is hit for 3 seconds.
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[edit] Rogue Tree
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| Rogue
| 0 / 5
| 0 points required
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| Increases the rogue's physical resistance rating.
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| Rogue
| 0 / 3
| 5 points required
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| The rogue's strikes have less chance of attracting a foe's ire, making them
break off from another target and attacking the rogue.
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| Rogue
| 0 / 1
| 5 points required
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| Substantially reduces the reuse time of the Search ability.
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| Rogue
| 0 / 5
| 5 points required
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| Increases the rogue's elemental resistance ratings.
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| Rogue
| 0 / 3
| 10 points required
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| Increases the rogue's evasion rating.
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| Rogue
| 0 / 2
| 10 points required
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| Improves the team's climbing ability and reduces the damage inflicted by
falls to the rogue.
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| Rogue
| 0 / 3
| 10 points required
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| Increases the rogue's movement rate while they are using their stealth abilities.
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| Rogue
| 0 / 2
| 10 points required
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| Slightly increases the stealth rating of their team.
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| Rogue
| 0 / 3
| 10 points required
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| Reduces the hate generated by the blows of any team mates not in Defensive
Stance, making it less likely for targets to break off and engage their attackers.
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| Rogue
| 0 / 1
| 15 points required
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| Grants a special ability that makes the target less likely to break off
and attack the rogue.
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| Rogue
| 0 / 1
| 15 points required
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| If used against a minion it is instantly killed. The stealthed rogue
must briefly wait before attacking.
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| Rogue
| 0 / 5
| 15 points required
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| Grants the rogue an ability which gives them a substantial chance to
escape snares that slow movement and root effects that prevent movement.
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| Rogue
| 0 / 1
| 15 points required
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| The rogue instantly recovers stamina after being knocked back in melee.
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| Rogue
| 0 / 3
| 20 points required
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| Grants a special ability which gives them a substantial chance to
escape fear or charm effects.
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| Rogue
| 0 / 3
| 20 points required
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| Grants the rogue a special ability which increases the chance of their
team performing fatalities.
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| Rogue
| 0 / 5
| 20 points required
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| Reduces the reuse time of the Second Wind ability.
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| Rogue
| 0 / 1
| 20 points required
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| Gives a short duration but substantial stamina boost. Takes a moderate
amount of time to refresh.
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| Rogue
| 0 / 3
| 20 points required
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| Grants the rogue an ability which gives them a substantial chance to escape s
nares that slow movement and root effects that prevent movement.
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| Rogue
| 0 / 1
| 25 points required
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| Grants the rogue a special ability which confuses the target, resetting their
target priorities.
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| Rogue
| 0 / 2
| 25 points required
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| The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.
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