Assassin/Feats

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 Feats

AssassinBarbarianBear ShamanConquerorDark TemplarDemonologist
GuardianHerald of XotliNecromancerPriest of MitraRangerTempest of Set
MagePriestRogueSoldier

Click on a class name to find currently known Feats pieced together from videos and AOC expositions!


[edit] Lotus Tree

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Poison Blades (edit)
Lotus 0 / 5 0 points required
Grants the assassin the Poison Stance which inflicts additional poison damage to all their attacks.
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Flesh Rot (edit)
Lotus 0 / 5 5 points required
When in Poison Stance the assassin's main attack has a chance of causing a poisonous wound that damages the victim for a short time. This effect can be applied up to five times.
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Vile Poisons (edit)
Lotus 0 / 5 5 points required
Increases the lingering poison damage dealt by the assassin's Bleeding Strike combos.
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Sabotage Armor (edit)
Lotus 0 / 5 10 points required
Grants the assassin an ability which destroys the target's directional shielding for a short time.
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Deft Blades (edit)
Lotus 0 / 5 10 points required
Increases the assassin's chance to deal offhand attacks.
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Flesh Necrosis (edit)
Lotus 0 / 3 15 points required
Grants the assassin an ability which consumes the lingering damage done by the Flesh Rot ability and inflicts instant poison damage.
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Atrophy (edit)
Lotus 0 / 5 15 points required
Grants an ability which lowers the target's damage for a short period of time.
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Accelerated (edit)
Lotus 0 / 3 15 points required
Decreases the reuse time for the assassin's Sap Spirit, Bleeding Strike, Lethargy, and Impede Life combos.
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Light Footed (edit)
Lotus 0 / 2 15 points required
Increases resistances to movement slowing effects and abilities.
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Lotus Tainted Blood (edit)
Lotus 0 / 3 20 points required
Increases all magical invulnerability ratings.
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Golden Lotus Extract (edit)
Lotus 0 / 1 20 points required
Grants an ability which allows you to inhale golden lotus to heal your wounds.
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Snap Kick (edit)
Lotus 0 / 1 20 points required
Grants an ability which knocks the target down with a powerful kick in addition to silencing them for a short period of time.
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Cleansing Lotus (edit)
Lotus 0 / 1 25 points required
Grants an ability which allows you to remove all poison effects from yourself.
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Blindside (edit)
Lotus 0 / 3 25 points required
Grants a combo which deals direct damage to the target and regenerates a small amount of the assassin's stamina.
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Bewilder (edit)
Lotus 0 / 2 25 points required
Enhances the 'Blindside' combo, causing it to drain stamina from the target.
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Opportunistic Strike (edit)
Lotus 0 / 1 25 points required
The assassin's next combo starter is guaranteed to inflict critical damage.
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Cat'S Paw (edit)
Lotus 0 / 5 25 points required
Grants an ability which greatly increases your evasion rate for a short period of time.
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Lotus Weapon (edit)
Lotus 0 / 5 30 points required
The assassin's offhand attacks have a chance of inflicting a poisonous wound that damages the victim for a short time. This effect can be applied up to five times.
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Flurry Of Blows (edit)
Lotus 0 / 5 30 points required
The assassin's main-hand attacks have a chance of increasing the frequency of the assassin's offhand attacks.
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Corrupted Body (edit)
Lotus 0 / 3 30 points required
Attacks with the assassin's melee weapons have a chance of lowering the targets poison invulnerability for a short time.
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Arcane Backlash (edit)
Lotus 0 / 3 35 points required
Spell attacks against the assassin have a chance of lowering the damage of the caster's spells for a short time.
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Swift Ending (edit)
Lotus 0 / 5 35 points required
Adds additional poison damage to the wounds inflicted by Lotus Weapon and Flesh Rot. This damage increases the closer the target is to death.
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Sense Weakness (edit)
Lotus 0 / 1 35 points required
Increases the chance of inflicting a critical hit with Sap Spiriti, Bleeding Strike, Lethargy, and Impede Life combo starters.
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Assassination (edit)
Lotus 0 / 5 35 points required
Increases the chance to deal offhand attacks by an increasing amount as your target is approaching death.
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Kidney Shots (edit)
Lotus 0 / 1 35 points required
Grants an ability which causes the assassin's melee attacks to deal additional piercing damage and inflict a poisonous wound which damages for a short time. This effect can be applied up to three times.
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Lotus Overdose (edit)
Lotus 0 / 1 35 points required
Grants an ability which allows the assassin to inhale a mix of Lotus essences, bringing them to the edge of madness. Damage and stamina regeneration are significantly increases for a short period of time. AFter the effect expires, the assassin becomes weakened for a short period of time.
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Curse Of The Lotus (edit)
Lotus 0 / 1 40 points required
Grants an ability which allows you to detonate a small bomb containing a mix of lotus powders amongst your enemies. This effect will cause the targets to become confused for a short period of time, and be unable to tell the difference between friend and foe.

[edit] Corruption Tree

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Corrupted Blades (edit)
Corruption 0 / 5 0 points required
Grants the assassin an Unholy Stance which inflicts additional unholy damage to all their attacks. Combos performed while in this stance have a chance of generating Soul Fragments.
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Foul Corruption (edit)
Corruption 0 / 5 5 points required
Increases the lingering unholy damage dealt by the assassin's Bleeding Strike combos.
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Corrupting Strikes (edit)
Corruption 0 / 5 5 points required
Grants an ability which increases offhand hit rate for a short period of time. This ability requires a Soul Fragment to use.
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Unholy Strength (edit)
Corruption 0 / 5 10 points required
Increases the damage done by the assassin's Swift Strikes combos.
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Soul Prison (edit)
Corruption 0 / 2 10 points required
Grants an ability which for a short time enables the assassin's melee attacks to have a chance of capturing a Soul Fragment. To trigger this effect the assassin must sacrifice a small percentage of their stamina.
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Spirit Of Nightfall (edit)
Corruption 0 / 3 10 points required
Adds a small chance to capture a Soul Fragment from the damage dealt by your Unholy Stance.
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Rapid Striking (edit)
Corruption 0 / 3 15 points required
Reduces the reuse time of the assassin's Swift Strike combos.
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Dark Weapon (edit)
Corruption 0 / 5 15 points required
Grants a chance for the assassin's mainhand attacks to deal additional unholy damage.
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Life Leech (edit)
Corruption 0 / 5 15 points required
Grants an ability that will cause your melee attacks to heal you. This effect has an additional charge for each feat point trained. This ability requires a Soul Fragment to use.
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Necrotic Leech (edit)
Corruption 0 / 1 20 points required
Grants an ability that will cause enemies around you to take periodic unholy damage for a short period of time. For each target hit, your team will recover a small amount of health, mana, and stamina. This ability requires a Soul Fragment to use.
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Relish In Death (edit)
Corruption 0 / 1 20 points required
Whenever your team performs a fatality, you will capture a Soul Fragment.
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Vampyric Nature (edit)
Corruption 0 / 1 20 points required
Grants an ability which will cause your melee attacks to heal you for a short period of time. This ability requires a Soul Fragment to use.
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Dark Inspiration (edit)
Corruption 0 / 1 25 points required
Increases the chance of inflicting a critical hit with Swift Strikes combo starters.
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Dread Weapon (edit)
Corruption 0 / 5 25 points required
Grants a chance for your offhand attacks to deal additional unholy damage.
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Unholy Armor (edit)
Corruption 0 / 5 25 points required
Increases your physical invulnerability ratings while in Unholy Stance.
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Unholy Soul (edit)
Corruption 0 / 3 25 points required
Increases your unholy invulnerability rating while in Unholy Stance.
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Seeds Of Corruption (edit)
Corruption 0 / 3 30 points required
The assassin's melee attacks have a chance of lowering the target's unholy invulnerability rating for a short period of time.
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Lunge (edit)
Corruption 0 / 5 30 points required
Grants an ability which increases the damage of the assassin's next attack and guarantees it to deal offhand damage.
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Death Whirlwind (edit)
Corruption 0 / 5 30 points required
Grants an ability which deals unholy damage to all targets around you. This ability requires a Soul Fragment to use.
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Prediction (edit)
Corruption 0 / 5 35 points required
Increases your ability to avoid melee attacks.
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Burden To Bear (edit)
Corruption 0 / 3 35 points required
Grants your melee attacks a chance to decrease the physical invulnerability ratings of your target for a short period of time. This effect will only affect targets wearing heavy armor.
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Death'S Gaze (edit)
Corruption 0 / 5 35 points required
Grants an ability which causes your target to see his own death in your eyes. This effect will cause the target to become stunned or feared for a short period of time. THis ability requires a Soul Fragment to use.
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Soul Strike (edit)
Corruption 0 / 1 35 points required
Grants an ability which causes any physical damage caused by your next combo to be converted to unholy damage. This ability requires a Soul Fragment to use.
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From The Darkness (edit)
Corruption 0 / 1 40 points required
Grants an ability which causes you to rush towards your target from the shadows, surprising them with a powerful blow.
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Avatar Of Death (edit)
Corruption 0 / 1 40 points required
Grants an ability which allows you to become an Avatar of Death, increasing your damage by a significant amount for a short period of time in addition to providing immunity to fear, charm, and stun effects. This ability requires a Soul Fragment to use.

[edit] Rogue Tree

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Toughness (edit)
Rogue 0 / 5 0 points required
Increases the rogue's physical resistance rating.
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Subtlety (edit)
Rogue 0 / 3 5 points required
The rogue's strikes have less chance of attracting a foe's ire, making them

break off from another target and attacking the rogue.

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Keen Senses (edit)
Rogue 0 / 1 5 points required
Substantially reduces the reuse time of the Search ability.
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Natural Protection (edit)
Rogue 0 / 5 5 points required
Increases the rogue's elemental resistance ratings.
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Acrobat (edit)
Rogue 0 / 3 10 points required
Increases the rogue's evasion rating.
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Mountaineer (edit)
Rogue 0 / 2 10 points required
Improves the team's climbing ability and reduces the damage inflicted by

falls to the rogue.

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Swift Shadows (edit)
Rogue 0 / 3 10 points required
Increases the rogue's movement rate while they are using their stealth abilities.
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Concealment (edit)
Rogue 0 / 2 10 points required
Slightly increases the stealth rating of their team.
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Distraction (edit)
Rogue 0 / 3 10 points required
Reduces the hate generated by the blows of any team mates not in Defensive

Stance, making it less likely for targets to break off and engage their attackers.

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Wiles (edit)
Rogue 0 / 1 15 points required
Grants a special ability that makes the target less likely to break off

and attack the rogue.

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Ambush (edit)
Rogue 0 / 1 15 points required
If used against a minion it is instantly killed. The stealthed rogue

must briefly wait before attacking.

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Excellent Balance (edit)
Rogue 0 / 5 15 points required
Grants the rogue an ability which gives them a substantial chance to

escape snares that slow movement and root effects that prevent movement.

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Quick Recovery (edit)
Rogue 0 / 1 15 points required
The rogue instantly recovers stamina after being knocked back in melee.
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Agile Mind (edit)
Rogue 0 / 3 20 points required
Grants a special ability which gives them a substantial chance to

escape fear or charm effects.

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Brutality (edit)
Rogue 0 / 3 20 points required
Grants the rogue a special ability which increases the chance of their

team performing fatalities.

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Endurance (edit)
Rogue 0 / 5 20 points required
Reduces the reuse time of the Second Wind ability.
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Second Wind (edit)
Rogue 0 / 1 20 points required
Gives a short duration but substantial stamina boost. Takes a moderate

amount of time to refresh.

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Escape Artist (edit)
Rogue 0 / 3 20 points required
Grants the rogue an ability which gives them a substantial chance to escape s

nares that slow movement and root effects that prevent movement.

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Trickery (edit)
Rogue 0 / 1 25 points required
Grants the rogue a special ability which confuses the target, resetting their

target priorities.

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Cheat The Reaper (edit)
Rogue 0 / 2 25 points required
The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh.
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