Assassin/Feats
This article and other parts of wikiaoc.com provide a quick introduction to the topic. If you are looking for an in-depth guides from level 1 to 70, we can recommend Killer Guides' Age of Conan Guides. You can also take a look at our review of some of their aoc guides first.
From WikiAOC
| Feats |
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Assassin • Barbarian • Bear Shaman • Conqueror • Dark Templar • Demonologist |
| Click on a class name to find currently known Feats pieced together from videos and AOC expositions! |
[edit] Lotus Tree
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| Lotus | 0 / 5 | 0 points required | |||||||||||||||
| Grants the assassin the Poison Stance which inflicts additional poison damage to all their attacks. | |||||||||||||||||||
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| Lotus | 0 / 5 | 5 points required | |||||||||||||||
| When in Poison Stance the assassin's main attack has a chance of causing a poisonous wound that damages the victim for a short time. This effect can be applied up to five times. | |||||||||||||||||||
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| Lotus | 0 / 5 | 5 points required | |||||||||||||||
| Increases the lingering poison damage dealt by the assassin's Bleeding Strike combos. | |||||||||||||||||||
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| Lotus | 0 / 5 | 10 points required | |||||||||||||||
| Grants the assassin an ability which destroys the target's directional shielding for a short time. | |||||||||||||||||||
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| Lotus | 0 / 5 | 10 points required | |||||||||||||||
| Increases the assassin's chance to deal offhand attacks. | |||||||||||||||||||
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| Lotus | 0 / 3 | 15 points required | |||||||||||||||
| Grants the assassin an ability which consumes the lingering damage done by the Flesh Rot ability and inflicts instant poison damage. | |||||||||||||||||||
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| Lotus | 0 / 5 | 15 points required | |||||||||||||||
| Grants an ability which lowers the target's damage for a short period of time. | |||||||||||||||||||
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| Lotus | 0 / 3 | 15 points required | |||||||||||||||
| Decreases the reuse time for the assassin's Sap Spirit, Bleeding Strike, Lethargy, and Impede Life combos. | |||||||||||||||||||
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| Lotus | 0 / 2 | 15 points required | |||||||||||||||
| Increases resistances to movement slowing effects and abilities. | |||||||||||||||||||
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| Lotus | 0 / 3 | 20 points required | |||||||||||||||
| Increases all magical invulnerability ratings. | |||||||||||||||||||
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| Lotus | 0 / 1 | 20 points required | |||||||||||||||
| Grants an ability which allows you to inhale golden lotus to heal your wounds. | |||||||||||||||||||
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| Lotus | 0 / 1 | 20 points required | |||||||||||||||
| Grants an ability which knocks the target down with a powerful kick in addition to silencing them for a short period of time. | |||||||||||||||||||
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| Lotus | 0 / 1 | 25 points required | |||||||||||||||
| Grants an ability which allows you to remove all poison effects from yourself. | |||||||||||||||||||
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| Lotus | 0 / 3 | 25 points required | |||||||||||||||
| Grants a combo which deals direct damage to the target and regenerates a small amount of the assassin's stamina. | |||||||||||||||||||
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| Lotus | 0 / 2 | 25 points required | |||||||||||||||
| Enhances the 'Blindside' combo, causing it to drain stamina from the target. | |||||||||||||||||||
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| Lotus | 0 / 1 | 25 points required | |||||||||||||||
| The assassin's next combo starter is guaranteed to inflict critical damage. | |||||||||||||||||||
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| Lotus | 0 / 5 | 25 points required | |||||||||||||||
| Grants an ability which greatly increases your evasion rate for a short period of time. | |||||||||||||||||||
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| Lotus | 0 / 5 | 30 points required | |||||||||||||||
| The assassin's offhand attacks have a chance of inflicting a poisonous wound that damages the victim for a short time. This effect can be applied up to five times. | |||||||||||||||||||
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| Lotus | 0 / 5 | 30 points required | |||||||||||||||
| The assassin's main-hand attacks have a chance of increasing the frequency of the assassin's offhand attacks. | |||||||||||||||||||
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| Lotus | 0 / 3 | 30 points required | |||||||||||||||
| Attacks with the assassin's melee weapons have a chance of lowering the targets poison invulnerability for a short time. | |||||||||||||||||||
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| Lotus | 0 / 3 | 35 points required | |||||||||||||||
| Spell attacks against the assassin have a chance of lowering the damage of the caster's spells for a short time. | |||||||||||||||||||
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| Lotus | 0 / 5 | 35 points required | |||||||||||||||
| Adds additional poison damage to the wounds inflicted by Lotus Weapon and Flesh Rot. This damage increases the closer the target is to death. | |||||||||||||||||||
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| Lotus | 0 / 1 | 35 points required | |||||||||||||||
| Increases the chance of inflicting a critical hit with Sap Spiriti, Bleeding Strike, Lethargy, and Impede Life combo starters. | |||||||||||||||||||
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| Lotus | 0 / 5 | 35 points required | |||||||||||||||
| Increases the chance to deal offhand attacks by an increasing amount as your target is approaching death. | |||||||||||||||||||
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| Lotus | 0 / 1 | 35 points required | |||||||||||||||
| Grants an ability which causes the assassin's melee attacks to deal additional piercing damage and inflict a poisonous wound which damages for a short time. This effect can be applied up to three times. | |||||||||||||||||||
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| Lotus | 0 / 1 | 35 points required | |||||||||||||||
| Grants an ability which allows the assassin to inhale a mix of Lotus essences, bringing them to the edge of madness. Damage and stamina regeneration are significantly increases for a short period of time. AFter the effect expires, the assassin becomes weakened for a short period of time. | |||||||||||||||||||
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| Lotus | 0 / 1 | 40 points required | |||||||||||||||
| Grants an ability which allows you to detonate a small bomb containing a mix of lotus powders amongst your enemies. This effect will cause the targets to become confused for a short period of time, and be unable to tell the difference between friend and foe. | |||||||||||||||||||
[edit] Corruption Tree
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| Corruption | 0 / 5 | 0 points required | |||||||||||||||
| Grants the assassin an Unholy Stance which inflicts additional unholy damage to all their attacks. Combos performed while in this stance have a chance of generating Soul Fragments. | |||||||||||||||||||
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| Corruption | 0 / 5 | 5 points required | |||||||||||||||
| Increases the lingering unholy damage dealt by the assassin's Bleeding Strike combos. | |||||||||||||||||||
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| Corruption | 0 / 5 | 5 points required | |||||||||||||||
| Grants an ability which increases offhand hit rate for a short period of time. This ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 5 | 10 points required | |||||||||||||||
| Increases the damage done by the assassin's Swift Strikes combos. | |||||||||||||||||||
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| Corruption | 0 / 2 | 10 points required | |||||||||||||||
| Grants an ability which for a short time enables the assassin's melee attacks to have a chance of capturing a Soul Fragment. To trigger this effect the assassin must sacrifice a small percentage of their stamina. | |||||||||||||||||||
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| Corruption | 0 / 3 | 10 points required | |||||||||||||||
| Adds a small chance to capture a Soul Fragment from the damage dealt by your Unholy Stance. | |||||||||||||||||||
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| Corruption | 0 / 3 | 15 points required | |||||||||||||||
| Reduces the reuse time of the assassin's Swift Strike combos. | |||||||||||||||||||
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| Corruption | 0 / 5 | 15 points required | |||||||||||||||
| Grants a chance for the assassin's mainhand attacks to deal additional unholy damage. | |||||||||||||||||||
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| Corruption | 0 / 5 | 15 points required | |||||||||||||||
| Grants an ability that will cause your melee attacks to heal you. This effect has an additional charge for each feat point trained. This ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 1 | 20 points required | |||||||||||||||
| Grants an ability that will cause enemies around you to take periodic unholy damage for a short period of time. For each target hit, your team will recover a small amount of health, mana, and stamina. This ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 1 | 20 points required | |||||||||||||||
| Whenever your team performs a fatality, you will capture a Soul Fragment. | |||||||||||||||||||
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| Corruption | 0 / 1 | 20 points required | |||||||||||||||
| Grants an ability which will cause your melee attacks to heal you for a short period of time. This ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 1 | 25 points required | |||||||||||||||
| Increases the chance of inflicting a critical hit with Swift Strikes combo starters. | |||||||||||||||||||
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| Corruption | 0 / 5 | 25 points required | |||||||||||||||
| Grants a chance for your offhand attacks to deal additional unholy damage. | |||||||||||||||||||
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| Corruption | 0 / 5 | 25 points required | |||||||||||||||
| Increases your physical invulnerability ratings while in Unholy Stance. | |||||||||||||||||||
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| Corruption | 0 / 3 | 25 points required | |||||||||||||||
| Increases your unholy invulnerability rating while in Unholy Stance. | |||||||||||||||||||
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| Corruption | 0 / 3 | 30 points required | |||||||||||||||
| The assassin's melee attacks have a chance of lowering the target's unholy invulnerability rating for a short period of time. | |||||||||||||||||||
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| Corruption | 0 / 5 | 30 points required | |||||||||||||||
| Grants an ability which increases the damage of the assassin's next attack and guarantees it to deal offhand damage. | |||||||||||||||||||
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| Corruption | 0 / 5 | 30 points required | |||||||||||||||
| Grants an ability which deals unholy damage to all targets around you. This ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 5 | 35 points required | |||||||||||||||
| Increases your ability to avoid melee attacks. | |||||||||||||||||||
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| Corruption | 0 / 3 | 35 points required | |||||||||||||||
| Grants your melee attacks a chance to decrease the physical invulnerability ratings of your target for a short period of time. This effect will only affect targets wearing heavy armor. | |||||||||||||||||||
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| Corruption | 0 / 5 | 35 points required | |||||||||||||||
| Grants an ability which causes your target to see his own death in your eyes. This effect will cause the target to become stunned or feared for a short period of time. THis ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 1 | 35 points required | |||||||||||||||
| Grants an ability which causes any physical damage caused by your next combo to be converted to unholy damage. This ability requires a Soul Fragment to use. | |||||||||||||||||||
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| Corruption | 0 / 1 | 40 points required | |||||||||||||||
| Grants an ability which causes you to rush towards your target from the shadows, surprising them with a powerful blow. | |||||||||||||||||||
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| Corruption | 0 / 1 | 40 points required | |||||||||||||||
| Grants an ability which allows you to become an Avatar of Death, increasing your damage by a significant amount for a short period of time in addition to providing immunity to fear, charm, and stun effects. This ability requires a Soul Fragment to use. | |||||||||||||||||||
[edit] Rogue Tree
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| Rogue | 0 / 3 | 5 points required | |||||||||||||||
| The rogue's strikes have less chance of attracting a foe's ire, making them
break off from another target and attacking the rogue. | |||||||||||||||||||
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| Rogue | 0 / 1 | 5 points required | |||||||||||||||
| Substantially reduces the reuse time of the Search ability. | |||||||||||||||||||
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| Rogue | 0 / 5 | 5 points required | |||||||||||||||
| Increases the rogue's elemental resistance ratings. | |||||||||||||||||||
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| Rogue | 0 / 2 | 10 points required | |||||||||||||||
| Improves the team's climbing ability and reduces the damage inflicted by
falls to the rogue. | |||||||||||||||||||
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| Rogue | 0 / 3 | 10 points required | |||||||||||||||
| Increases the rogue's movement rate while they are using their stealth abilities. | |||||||||||||||||||
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| Rogue | 0 / 2 | 10 points required | |||||||||||||||
| Slightly increases the stealth rating of their team. | |||||||||||||||||||
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| Rogue | 0 / 3 | 10 points required | |||||||||||||||
| Reduces the hate generated by the blows of any team mates not in Defensive
Stance, making it less likely for targets to break off and engage their attackers. | |||||||||||||||||||
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| Rogue | 0 / 1 | 15 points required | |||||||||||||||
| Grants a special ability that makes the target less likely to break off
and attack the rogue. | |||||||||||||||||||
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| Rogue | 0 / 1 | 15 points required | |||||||||||||||
| If used against a minion it is instantly killed. The stealthed rogue
must briefly wait before attacking. | |||||||||||||||||||
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| Rogue | 0 / 5 | 15 points required | |||||||||||||||
| Grants the rogue an ability which gives them a substantial chance to
escape snares that slow movement and root effects that prevent movement. | |||||||||||||||||||
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| Rogue | 0 / 1 | 15 points required | |||||||||||||||
| The rogue instantly recovers stamina after being knocked back in melee. | |||||||||||||||||||
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| Rogue | 0 / 3 | 20 points required | |||||||||||||||
| Grants a special ability which gives them a substantial chance to
escape fear or charm effects. | |||||||||||||||||||
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| Rogue | 0 / 3 | 20 points required | |||||||||||||||
| Grants the rogue a special ability which increases the chance of their
team performing fatalities. | |||||||||||||||||||
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| Rogue | 0 / 1 | 20 points required | |||||||||||||||
| Gives a short duration but substantial stamina boost. Takes a moderate
amount of time to refresh. | |||||||||||||||||||
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| Rogue | 0 / 3 | 20 points required | |||||||||||||||
| Grants the rogue an ability which gives them a substantial chance to escape s
nares that slow movement and root effects that prevent movement. | |||||||||||||||||||
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| Rogue | 0 / 1 | 25 points required | |||||||||||||||
| Grants the rogue a special ability which confuses the target, resetting their
target priorities. | |||||||||||||||||||
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| Rogue | 0 / 2 | 25 points required | |||||||||||||||
| The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh. | |||||||||||||||||||